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Zero@wavefunction: nano dreams & nightmares
2003
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2003
Zero@wavefunction installation and interactivity is based on the way a nanoscientist manipulates an individual molecule (billions of times smaller than common human experience) projected on a monumental scale. When a person passes by, they cast a
Reality Sucks
2000
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2000
A site-specific telescope that manipulates reality.
Vid-A-Feeba
1999
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1999
Vid-A-Feeba is a play with a chaotic process applied to the generation of artistic images and sounds. The images follow the iterated evolution typical of chaotic systems showing quick change in the visual patterns depending on the bifurcation
Cell Ghosts
2004
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2005
This work captures the viewer moving through space with a live camera, with their image projected in particles that is stored in memory and appear later as a ghost. The person passing by also activates text. The ambient sounds are a composition of
In Sound Mind
2006
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2006
Human brains can subtract unwanted sense data – including sound – from the environment when we focus attention. The rest of the information is still being processed; it’s just attenuated, pushed to the background. In Sound Mind explores this
Surface Tension
2009
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2009
video
“Surface Tension” is a collaborative interdisciplinary work for disklavier piano and interactive video created by pianist Eve Egoyan and artist David Rokeby. It was commissioned by the Open Ears Festival with a grant from the Canada Council. It was
CMC Navigator
2010
The CMC Linear Navigator was commissioned for the entrance foyer of the Daniel Libeskind–designed City University of Hong Kong Creative Media Centre (CMC). In this iteration of the ‘linear navigator’ concept first developed for the Net.Art Browser
Paralax Paradox, In the Name of Kernel series
2010
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2010
Wind controler deep manipulation. Low poly flowers swinging in wrong meadows.
Supermassive
1999
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2017
video
Real time manipulation in virtual spaces.
XV: Fifteen Points
2015
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2015
video
Fifteen points (XV) defines the role of cognitive dissonance in diverse reactive spaces. In an interactive floor projection, viewers are encouraged to move throughout the space and engage in the manipulation of the art piece. Detecting both sound
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