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  • ambientROOM -
    The ambientROOM is a Tangible Bits platform which explores the use of ambient media as a means of communicating information at the periphery of human perception. The ambientROOM allows users to be aware of background bits using ambient display media
  • mediaBlocks -
    The mediaBlocks project is a tangible user interface based upon small, electronically tagged wooden blocks. The blocks serve as physical icons ("phicons") for the containment, transport, and manipulation of online media. mediaBlocks interface with
  • DOMINGUES, DIANA MARIA G. A emergência de emoções Artificiais: a condição interface ada vivida seamless, nômade, móvel e autônoma em Ciberinstalações Emoção Artificial 3.0 interfaces cibernética (2007).
  • Cubitt, Sean. The Practice of Light A Genealogy of Visual Technologies from Prints to Pixels. Leonardo Book, Camebridge: MIT Press, 2014.
  • Cubitt, Sean. The Cinema Effect. Cambridge: MIT Press, 2005.
  • Cubitt, Sean and Daniel Palmer and Nathaniel Tkacz, ed. Digital Light. London: Open Humanities Press, 2015.
  • Cubitt, Sean. Videography: Video Media as Art and Culture. Communications and Culture, London: Macmillan Education, 1993.
  • The Future of Reality -
    In The Future of Reality, we ourselves become avatars and intelligent agents within these hybrid media systems, looking back at ourselves and our histories, gazing into uncertain mirrors, and looking ahead to increasingly seamless, incursive,
  • LumiTouch -
    The Lumitouch system consists of a pair of interactive picture frames. When one user touches her picture frame, the other picture frame lights up. This touch is translated to light over an Internet connection. We introduce a semi-ambient display
  • Time in between -
    Time in Between features urban views from both Taipei and Paris. It documents a compressed 24 hours in these two places with 24 locations and 24 Taiwanese people strolling in Paris. By seamlessly overlaying urban images from the two cities at