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Divers Faits
2010
-
2011
The project Divers Faites is built around a photographic series of contemporary still lives. The historic references of the project are situated in the Dutch painting of XVIIth century, which contains a real dictionary of visual allegories developed
Peristrephic Pleasures, or the Origins of the Moving Panorama
2004
Huhtamo, Erkki. Peristrephic Pleasures, or the Origins of the Moving Panorama In Allegories of Communication: Intermedial Concerns from Cinema to the Digital, edited by Jan Olsson and John Fullerton, 215-248. Rome: John Libbey, 2004.
schème
2001
video
Two dancers/performers interact with an audio-visual environment. Their movement data control cameras, microphones, and architectural projections of 3D representations of each performance venue. Four scenes, made up of choreography and media, play
Trigger
2002
-
2002
"Part soft-core pornography, part political allegory and part Modernist play with media," Jordan Crandall's Trigger is a "sermon about masculinity, sex, surveillance, and violence." (Ken Johnson, The New York Times, 15 Nov 2002). "The work
schème
2001
video
Two dancers/performers interact with an audio-visual environment. Their movement data control cameras, microphones, and architectural projections of 3D representations of each performance venue. Four scenes, made up of choreography and media, play
598
2009
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2009
In der Arbeit “598″ nehmen wir mit einer Software eine urtümliche Landschaft wahr, ohne unser Wissen oder unsere interpretatorischen Fähigkeiten zu benutzen. Wir wollen quasi vor unserem inneren Auge eine Art Landschaft des wahrgenommenen Bildes
The Imaginary Hotel: Grazer Zimmer
2003
-
2003
Der Ausblick aus dem Fenster eines standardisiert eingerichteten Hotelzimmers stellt sich als Einspielung von Motiven dar. Via Internet können UserInnen die „Aussicht“ nach ihren Vorstellungen verändern, ihre als digitale Daten formatierten Sights
Die interaktive Porträtsammlung des Museums für Kommunikation
1999
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1999
Installation vidéo interactive utilisant quatre ordinateurs en réseau munis de plaques tactiles, quatre lecteurs vidéosiques et quatre projecteurs vidéo. Quatre écrans, quatre personnages (Rebecca, Lotti, Benoit et Monsieur Gurtner) qui
The Bush Soul (#2)
1998
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1998
Bush Soul # 2 is the second work in a series of three interactive art installations, presented as a three screen panoramic immersive environment. (Rebecca Allen)
The Bush Soul (#3)
1999
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1999
Third in a series of interactive art installations. A haptic, force-feedback joystick provides both navigation and tactile sensations, connecting one's physical body and virtual soul. Funded in part by Intel Research Council. (Rebecca Allen)
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