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Jill Scott: Frontiers of Utopia
1996
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1996
Event: Jill Scott: Frontiers of UtopiaInstitution: Museum für GestaltungComment:
Scottish Sorrow
1971
A city counsil street light repair vehicle was completely covered in tartan printed plastic. It drove nightly through Edinburgh broadcasting traditional bagpipe music and projecting tartan patterns onto the city's buildings. Also presented at
Luke Fowler
is an artist, filmmaker and musician based in Glasgow. He studied printmaking at Duncan of Jordanstone College of Art and Design in Dundee. He creates cinematic collages that have often been linked to the British Free Cinema movement of the 1950s.
On Sylvia Grace Borda's Camera Histories
2016
Travis, Rebecca. On Sylvia Grace Borda's Camera Histories Scottish Society for the History of Photography https://sshop.org.uk/2016/06/14/rebecca-travis/ (June 2016).
On Sylvia Grace Borda's Camera Histories
2016
Travis, Rebecca. On Sylvia Grace Borda's Camera Histories Scottish Society for the History of Photography https://sshop.org.uk/2016/06/14/rebecca-travis/ (June 2016).
Swisshouse: A Prototype Collaborative Environment -The Value Of Physical Context For Virtual Interaction
2002
Huang, Jeffrey and Muriel Waldvogel. Swisshouse: A Prototype Collaborative Environment -The Value Of Physical Context For Virtual Interaction In Proceedings of Second Workshop on Advanced Collaborative Environments, Edingburgh, Scottland,
Kayak Libre
2010
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2011
Kayak Libre provides a temporary experimental infrastructure in the form of a kayak taxi service along the waterways. The fare is a conversation. (Scource: http://www.function-creep.com/kayaklibre/about/concept/)
Faceless
2002
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2008
The FACELESS Project interrogates the culture of surveillance by redeploying authentic CCTV images recorded in London, the most surveilled city on Earth. These images are heavily inscribed by laws relating to privacy and freedom of information, and
Making of Eve Clone BP 1-6
2020
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2020
... to show the i
den
tity and ultimate fate...
Expositur - a virtual knowledge space
2001
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2002
a Game Mod as a Virtual Museum --- in cooperation with Mathias Fuchs --- In constructing a virtual museum we changed, the logical structure and the aesthetics of a museum from scratch. We wanted to build a museum maze, a crossword puzzle of objects
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