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  • Sympathetic Sentience -
    Sympathetic Sentience Is an interactive sound installation which generates complex patterns of rhythmic sound through the phenomenon of 'emergent complexity'. The original goal was to attempt to realise a project which manifested true
  • Big father -
    Steel, concrete, electromechanicals, medical hardware, ultrasonic sensors, audio and video. 5 units 7 ft high, plus attendant hardware. 1991-92 Over the past 20 years, an entirely new global system of digital communication has come into being,
  • Petit Mal -
    Although much work has been done in the field of screen-based interactive art, the mode of interaction in these works is confined by the very existence of image material on a screen, the so called "graphical user interface". I am particularly
  • Chris Ziegler (*1963, Karlsruhe, D) is media artist and director since early 1990‘s of numerous international collaborations of interdisciplinary projects in the field of new media with the performing arts. He holds a Diploma in Architecture,
  • Environmental Media Studies explored new ways of representing landscape and place. Moving Movie #1 (1977) was an inexpensive modest study made at MIT. I was obsessed with why movie cameras move and movie projectors don’t, and filmed the Boston
  • On a dark computerscreen the viewer sees a threedimensional sphere with a surface showing a closeup view of human skin. By lifting up the mouse and moving the ball underneath with the thumb the movement of the virtual object can be manipulated.
  • SonoMorphis - video
    An organic object is projected in front of the visitors. By means of a control mechanism the user can rotate the object in all directions and observe it from various perspectives. Control sliders allow the viewer to vary diverse parameters of the
  • "Footprint mapping" is an attempt to create a digital map of streets and public spaces by gathering "footprints" of participants of the project.The artist creates DIY style digital mapping system consisting of cheap pedometer(step meter), digital
  • cyberSM -
    The cyberSM project was an attempt to create a real time, visual, auditory, and tactile communication in the world of cyberspace. In the first cyberSM experiment, the user began to experience what others have only talked about for years: live,
  • Solve et Coagula is primarily an attempt to give birth to a new life form: half digital, half organic. Through a multisensorial, full duplex sensory interface the installation networks the human with an emotional, sensing and artificially