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  • The project “Magic Eye-Dissolving Borders” is based on the dichotomy between a positivistic participatory communication artwork and the awareness that communication per se can be superfluous and vain. “Magic Eye-Dissolving Borders” aims to challenge
  • In the installation "Industrial Evolution," users can interact with historic images from the time of the Industrial Revolution. Images of factories, mines, assembly lines, production facilities and related administration facilities show the
  • The Value of Art are interactive paintings dealing with the economy of attention and value creation in the art world. When we look at prices of artworks at auctions, they often seem incomprehensible. Competing art collectors betting against each
  • An Australian electronic musician, video artist and electronic engineer. "I have been active in video production since 1974. My first involvement was with Bush Video and the Paddington Video Access Centre where I learnt video editing and technical
  • HAZE Express - video
    HAZE Express is an interactive computer installation that develops the metaphor of traveling and watching landscapes passing by through the window of vehicles such as trains, cars and air planes. When looking at a landscape at high speed, one does
  • Artists who create interactive systems and artistic interface designs have begun to look for new display possibilities. For this reason façade’s of contemporary buildings have been largely investigated as a sort of membrane for the display of
  • Inside the immense flow of data exchange, the new technologies have facilitated an interdependency between the spheres of what is private and what is public, between interior and exterior, leading us to reveal, in an increasingly natural manner, our
  • GENMA - video
    GENMA is a machine, that enables us to manipulate 'Nature'. Nature exemplary is represented as artificial nature of a micro scale: abstract amoeboid artificial three-dimensional forms and shapes. Principles of artificial life and
  • SOMMERER &MIGNONNEAUThe Archive of Digital Art, 03/2023Text & Interview by Carla Zamora“A dark room. It contains plants, and there’s a large-format projection in thebackground. A group of astonished individuals are touching the plants –
  • In this essay, media researcher and developer Tiago Martins provides insight into the development process of the mixed-reality archive AR[t]chive during a large research project. The HoloLens based application enables users to explore archived