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Loogie.net TV - Be the first to know!
2003
Interactive online news channel "Be the first to know - watch Loogie.net" «Loogie.net TV» shows you the latest world news about the subjects you choose. By putting in keywords with a special remote control or by SMS you can determine which subjects
ITCH
2010
The ITCH acronym stands for “Interactive Technology – Community Hacking”, and as such it tries to represent a wide artistic research project concerning with the impact of personal mobile technologies on social behavior, particularly in the public
ECHOHCE
2004
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2004
ECHOHCE is a project for a singer and a machine generating text. The singer speaks the title of a song to be generated into a microphone. A speech recognition software translates the words into text and sends it to the Poetry Machine. The software
Otocky
1986
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1986
Designed by popular Japanese multimedia artist Toshio Iwai, "Otokki" or Otocky (which is the appropriate spelling that appears on the game's main title screen) was released for the Famicom Disk System in 1987. Otocky may be best described as a
REENGINEERING of Nature and biodiversity challenges
2013
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2013
The challenges of the infirmity of landscapes in the sense of affective geographies and health care, biodiversity, affectivity and the infirmity and preservation of the landscapes and life of the planet Reengineering of culture The role of social
Os que chegam com a noite
2013
Using custom made circuits based on Arduino we create an intervention in the lighting systems of public spaces intending to alter the visitors' experiences of space and time, changing their apprehension of the surrounding environment and how they
Mark Napier
Mark Napier realizes only works for the Internet. He has produced a wide range of Internet projects, including "The Shredder" (1998), an alternative browser that dematerializes the Web; "Digital Landfill" (1998), an endless archive of digital
Josh Nimoy
"I am a silicon valley unicorn. I make software art. I communicate between engineers and artists. I think a lot about issues of programming for non-programmers. I am best known for my generative computational aesthetics for Disney's TRON:Legacy. My
VideoFest '96
1996
Technological advances were growing at an exponential rate, and electronic art had started to invariably succumb to the digital. To deal with these developments, the VideoFest had restructured itself: video, television and multimedia were now given
Biocybrid Ouroborus: geographisms of the extase
2012
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2012
Workshop and exhibition, results from the collaborative practice of a group of scientists and artists who were involved in all stages from the preparatory stages, in Brazil, to the event in Havana. LART, in the Art and Science circuit by proposing
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