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Handwritten Character Classification Using Nearest Neighbor in Large Databases
1994
Smith, Steven and Mario O. Bourgoin and Karl Sims and Voorhees, Harry. Handwritten Character Classification Using Nearest Neighbor in Large Databases IEEE Transactions on Pattern Analysis and Machine Intelligence 16, no. 9 (September 1994):
The Virtual Balance: An Input Device for Virtual Reality Environments
1997
Fleischmann, Monika et. al.. The Virtual Balance: An Input Device for Virtual Reality Environments In Proceedings of the 6th Interfaces, Man-machine interaction, La Lettre de I´IA Nr. 123, , 20-23. Montpellier: 1997.
DEAF 00: Machine Times
2000
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2000
Event: DEAF 00: Machine TimesInstitution: V2_Lab for the Unstable MediaComment:
The Fruit Machine
1992
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1992
Event: The Fruit MachineInstitution: Mitsubishi Estate ArtiumComment:
Machinista 2003/Artificial Intelligence and Art
2003
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2003
The Machinista festival celebrates artificial intelligence in the arts, presenting an international selection of works where the machine plays an essential role in the creative process.
Machine Cullure. Curatd by Simon Penny
1993
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1993
Siggraph’93, Anaheim, CA: »Machine Culture«
Berlin Files
2006
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2006
GHOST MACHINE
Between Machine & Story
1995
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1995
Event: Between Machine & StoryInstitution: Artcite Inc.Comment:
Rewritten By Machine and New Technology
2014
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2014
Event: Rewritten By Machine and New TechnologyInstitution: University Art Galleries – Indiana State UniversityComment:
Darwinin kone: keinoelämä ja taide (Excerpts from the Darwine Machine: Artificial Life and Art)
1996
Penny, Simon. Darwinin kone: keinoelämä ja taide (Excerpts from the Darwine Machine: Artificial Life and Art) In Johdatus uuteen mediaan (Introduction to New Media), edited by Minna Tarkka and Kari A. Hintikka and Asko Mäkelä, 183-194. Helsinki:
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