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  • Bichicuchitu - video
    Bichicuchitu” is a 3D computer animation inspired by new debates concerning biological productions that challenge definitions of what’s considered distinct species, calling for a reconsideration of notions on alterity. With the aim of reinterpreting
  • Mercury Project combined robotics and archaeology in an interactive art installation. To our knowledge, the Mercury Project was the first system that allowed WWW users to remotely view and alter the real world via tele-robotics. Users excavated
  • Digital Queers is a conference at The New School, in collaboration with Goldsmiths and OCR, that will focus on issues related to social justice for the gay community at large. The evolution of society has led to an increased acceptance of the LGBTQA
  • Time and Time again -
    Time&Time Again extends media navigation to a site-specific context with both web- and body-based interfaces. A distributed interactive installation, the piece was commissioned by the Wilhelm Lehmbruck Museum in Duisburg, Germany, as part of its
  • Machine Winks is a dance performance between a dancer and an interactive mechanical partner. After some sketches were made during the ‘Synergy’ workshop organised by The Krisztina de Châtel Dance Company, Productiehuis Rotterdam (Rotterdamse
  • Suzanne Anker is a visual artist and theorist working at the intersection of art and the biological sciences. She works in a variety of mediums ranging from digital sculpture and installation to large-scale photography to plants grown by LED lights.
  • For about 10 years Tim Otto Roth has worked on the photogram and belongs now to the few leading adepts of that medial outlaw. He studied among others with Floris M. Neusüss, whose anthological work he continues in the new form of the portal
  • "This artwork unveiled over 200000 Caymans Islands companies and combined with an aggressive business strategy, it reversed global finance machination for creative subversive agendas. The website Loophole4All.com promoted the sale of real identities
  • HOME OF THE BRAIN (1989-91) - PHILOSOPHERS' HOUSES Created between 1989 and 1991 by Monika Fleischmann and Wolfgang Strauss, Home of the Brain is one of the first Virtual Reality (VR) artworks to incorporate a data glove and a head-mounted display
  • Tower
    Tower is an interactive literary art work where the computer listens to and anticipates what is to be said by those interacting with it. A self-learning system, as the inter-actor speaks the computer displays the next words, in the order of