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  • Suzanne Anker is a visual artist and theorist working at the intersection of art and the biological sciences. She works in a variety of mediums ranging from digital sculpture and installation to large-scale photography to plants grown by LED lights.
  • Starbright World -
    Starbright World was a pioneering online multi-user 3-D virtual world in which seriously ill children in hospitals across the United States could meet via a network to play with each other as avatars, build a part of the world themselves, discuss
  • "This artwork unveiled over 200000 Caymans Islands companies and combined with an aggressive business strategy, it reversed global finance machination for creative subversive agendas. The website Loophole4All.com promoted the sale of real identities
  • HOME OF THE BRAIN (1990-91) - PHILOSOPHICAL DIALOGUES IN VIRTUAL SPACE Created between 1989 and 1991, HOME OF THE BRAIN by Monika Fleischmann and Wolfgang Strauss is considered to be one of the first pieces of Virtual Reality in the world to make
  • Tower
    Tower is an interactive literary art work where the computer listens to and anticipates what is to be said by those interacting with it. A self-learning system, as the inter-actor speaks the computer displays the next words, in the order of
  • For about 10 years Tim Otto Roth has worked on the photogram and belongs now to the few leading adepts of that medial outlaw. He studied among others with Floris M. Neusüss, whose anthological work he continues in the new form of the portal
  • HAIR SALON TV was the first installation in a series juxtaposing technological icons of the 1950's (associated with women) and video imagery on issues which have been shaped and distorted by electronic communications technologies. In HAIR SALON
  • Surveillance technology, robotics and computers all feature in the work of Mexican-Canadian artist Rafael Lozano-Hemmer. As you enter the exhibition space, overhead cameras track your movements, triggering a reaction -- in one room rows of white
  • WOODEN WORLDS -
    Wooden Worlds is a multimedia performance, which is developed from the several different sound and visual layers, which interact with each other in real-time. Together they create an atmospheric constellation. The attention of the audience is
  • Eduardo Kacsounding out the non-binaryThe Archive of Digital Art, 06/2022Text by Carla Zamora and Samantha Mealing, Interview on Time Capsule by Samantha Mealing,Rachel de Joode and Herbert Gmoser.“In the course of pursuing Bio Art we have