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mimesia
2003
-
2003
... Mimesia using the visual effects of games
tech
nology to produce a kitsch realism, whilst...
Alexandra Ehrlich Speiser
... landing at that seemingly least random
tech
nique of classical oil painting. However, by...
Metropolis
2005
-
2005
... oriented and behavioural programming
tech
niques.
Parallax
2002
-
2002
... oriented and behavioural programming
tech
niques. Each figure is individually...
Masaki Fujihata
... practitioner of the application of new
tech
nologies to the process of artmaking, he was...
European Media Art Festival 1997
1997
... possibilities of film, video and computer
tech
nology in such a way that the previous...
The Visible Genome Project
2001
... oriented and behavioural programming
tech
niques. (source:...
The Waiting Room
1998
... oriented and behavioural programming
tech
niques. The work is loosely inspired by...
Halo
1998
... oriented and behavioural programming
tech
niques. Each figure is individually...
Machinal
1999
-
1999
... drew upon, and further refined the
tech
niques we discovered in past i.e.VR...
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