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eCulture Factory
2005
-
2008
video
... game
for
mobile
phone
s, "Virtual Book: Digital... FACTORY 2005 A temporary Laboratory
for
Digital Culture and...
i2tv - Interactive TV
1999
-
2000
video
... digital nomads with cell
phone
s and palmtops. Based on... / 01 i2tv is a model
for
an electronic arena that...
The Virtual Reality
Case
book
1994
... ed. The Virtual Reality
Case
book. first Edition th...
Virtual Reality as the End of the Enlightment Project
1994
... In Virtual Reality
Case
book, edited by Carl Eugene...
Camille Baker
... wearables, mobile
phone
s and VR/AR, as well as her... (pub. 2018), show
case
s exciting approaches and... within various art
for
ms: immersive experiences,...
Heavens Gate - Interactive
1986
video
... architecture. In some
case
s this ment that the work was... of the space creates
for
the viewers a state of visual...
NeORIZON
2008
video
... Internet, to read as the
best
way to know about the people... recognise by using cell
phone
s as though they were... installation produced
for
Horizon Outdoor exhibit...
Leif Brush
... ("using multiple cell
phone
s") that we all could use... with the Institute
for
New Music and Music Education...
Mahsa Jenabi
... interaction with mobile
phone
s as input devices. interaction techniques
for
ubiquitous computing...
Creating and Communicating with Virtual Life on Mobile
Phone
s
2001
... Virtual Life on Mobile
Phone
s In SCI 2001 - 5th World... Cyberneticx and In
for
matics, Conference Proceedings,...
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