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  • ... game for mobile phones, "Virtual Book: Digital... FACTORY 2005 A temporary Laboratory for Digital Culture and...
  • ... digital nomads with cell phones and palmtops. Based on... / 01 i2tv is a model for an electronic arena that...
  • ... ed. The Virtual Reality Casebook. first Edition th...
  • ... In Virtual Reality Casebook, edited by Carl Eugene...
  • ... wearables, mobile phones and VR/AR, as well as her... (pub. 2018), showcases exciting approaches and... within various art forms: immersive experiences,...
  • ... architecture. In some cases this ment that the work was... of the space creates for the viewers a state of visual...
  • ... Internet, to read as the best way to know about the people... recognise by using cell phones as though they were... installation produced for Horizon Outdoor exhibit...
  • ... ("using multiple cell phones") that we all could use... with the Institute for New Music and Music Education...
  • ... interaction with mobile phones as input devices. interaction techniques for ubiquitous computing...
  • ... Virtual Life on Mobile Phones In SCI 2001 - 5th World... Cyberneticx and Informatics, Conference Proceedings,...