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Bubble Wall
1979
An interactive sculpture that is directly controlled by the visitors to this public swimming pool. A transparent plastic wall is composed of thirteen panels filled with pale blue liquid. Each panel has an electro-magnetic air valve which can release
Imaginary Museum of Revolutions
1987
An Imaginary Museum of Revolutions was a proposed multimedia installation to commemorate the 200th anniversary of the French Revolution. The basic concept was to address 200 revolutions from the French Revolution up to the present-day. The major
Propagation of the Luminous Word
1988
This work addresses the notion of a library of the written language, and gives special aesthetic emphasis to the digital (binary) transformation of language to embody the context of the LBC as a computing center for a larger network of provincial
Global Interior Project
1997
"Global Interior Project" is an experimental art work using digital networking technology for realizing Networked Multi-User Virtual Environment which enables to share one virtual space with several people from different terminals. People can
Wild
1994
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1994
Wild is an interactive virtual sculpture. The structure of the sculpture depends on the movement of objects within the local environment of the work. A video camera pointed at the viewers of the work and the local environment sends digitised
Difference Engine #3
1995
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1999
The Difference Engine #3 uses the architecture of the ZKM Media Museum as a 3D template and the visitors to the museum as the interface. It is an interactive, multi-user, sculpture about surveillance, voyeurism, digital absorption and spiritual
Menora/Inventur
1989
In front of the Memory Void in the Jewish Museum Berlin, there is a seven-armed candelabrum - the installation Menora by the artist Michael Bielicky. Instead of flames, seven monitors, on which fire signals flicker, crown the candelabrum. The signal
Variations 504
Variations 504 is an interactive music installation that engages viewers by allowing them to control the music they hear by interacting with the sculpture. It consists of an array of balls, tubes and cubes. By moving the balls, participants can mix
Lautriv Chromagnon/Medusa
1995
Lautriv's body is an interactive sculpture. Both sexes are contained in unique figure, composed by a synthesis of classical forms: the head of Medusa, the ears (serpents) of Medusa, the chest and hand of Discobolo and the abdomen and legs of
Light/Depth
1993
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1995
A public art for skaters. A sculpture done in collaboration with MATSUO Haruyuki,which skateboarders can skate on. The desire to have an art work for skaters, this sculpture was made as a public art even though it was my first work. Reproduced in
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