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  • The ABSTRACT SHOTS are some of the outcomes of the BRAIN FACTORY that gave the exhibition spectators in Paris, Seoul, Brisbane and Hong Kong the possibility to become “brain-workers”. Using no hands and no words, they gave a shape to human
  • video 6,’42 Images of material objects (sculptures by Alen Ožbolt) are digitally processed and projected into virtual, fluid spatiality, appearing as dematerialised floating, kinetic light forms, freed of the constraints of time, mass and gravity.
  • Also with the VideoFest ‘92, the MedienOperative claimed to reflect the development of international video culture and to represent a rich variety of genres – productions, sculptures, or selections from fields like interactive media and computer
  • the conversation -
    ralf baecker the conversation, 2009 99 solonoides, custom electronics (microcontrollers/drivers), strings, rubberbands, wires Production support: LABoral Centro de Arte y Creación Industrial, Gijón This work is part of a series of
  • Masaki Fujihata is one of the pioneers of Japanese new media art, beginning his career working in video and digital imaging in the early 80s. As an early practitioner of the application of new technologies to the process of artmaking, he was one of
  • "Marta de Menezes is a Portuguese artist (b. Lisbon, 1975) with a degree in Fine Arts by the University in Lisbon, a MSt in History of Art and Visual Culture by the University of Oxford, and a PhD candidate at the University of Leiden. She has
  • Event: DIGITAL MONSTERS DON'T BLEEDSolo showSpatial object, 1700 x 500, paper tubes, sound, video, 2 gold plated sculptures (15 x 50).Institution: Kunstraum BernsteinerComment:
  • 6,54’ video, 3D modeling, 3D animation The video combines abstract video recordings of light-kinetic sculptures in motion together 3D simulations of them. This interplay of digitally simulated and analogue visual effects creates a topology of hybrid
  • Leonel Moura is a pioneer in the application of robotics and artificial intelligence in art. In 2001 he created the first robot arm able to generate unique paintings operate by an ‘ant algorithm’. In 2003 a swarm of ‘Painting Robots’ were able to
  • ARTEC 95 -
    Three main categories emerged in ARTEC '95: 1. sculptures and environments emulating life or protolife; 2. portraits and interpretations derived from the world at large; and 3. performances and displays of invented image. The Biennale continued to