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  • Ullmann, Ellen. Programming the Post Human, Computer Science redefines "life" Harper´s Magazine (October 2002).
  • Kemp, Martin. Visualizations: The Nature Book of Art and Science. Berkeley, Los Angeles: University of California Press, 2000.
  • Catherine Richards is a visual artist and professor working in old and new media. She uses installations and participatory strategies to reflect on the idea of technological impact in the body and often uses transparency and electricity as an
  • Águeda Simó is a multimedia and research artist who investigates and teaches the interaction between art and science using new technologies. She started her artwork in the field of video developing an aesthetic that led her to work with computer
  • Karina Smigla-Bobinski works as intermedia artist with analogue and digital media. She produces and collaborates on projects ranging from kinetic sculptures, interactiveinstallations, art interventions, featuring mixed reality and interactive art
  • Nell Tenhaaf is an electronic media artist, writer and educator. Tenhaaf works propose the deconstruction of the mainstream biological discourses and the cultural implications of biotechnologies and Artificial Life. She has exhibited across Canada,
  • Angerer, Marie-Luise and Kathrin Peters and Zoe Sofoulis, ed. Future Bodies: Zur Visualisierung von Körpern in Science und Fiction. New York, Wien: Springer, 2002.
  • Cox, Donna. What Can an Artist Do for Science: "Cosmic Voyage" IMAX Film In Art@Science, edited by Christa Sommerer and Laurent Mignonneau, 53-59. Wien, New York: Springer, 1998.
  • Grau, Oliver. Integrating Media Art into Our Culture - Art History as Image Science Fu-Jen Historical Journal (2006): 553 - 570.
  • Jane Tingley is an artist, curator and Assistant Professor at York University. Her studio work combines traditional studio practice with new media tools - and spans responsive/interactive installation, performative robotics, and telematically