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  • Travis, Rebecca. On Sylvia Grace Borda's Camera Histories Scottish Society for the History of Photography https://sshop.org.uk/2016/06/14/rebecca-travis/ (June 2016).
  • is an artist, filmmaker and musician based in Glasgow. He studied printmaking at Duncan of Jordanstone College of Art and Design in Dundee. He creates cinematic collages that have often been linked to the British Free Cinema movement of the 1950s.
  • Travis, Rebecca. On Sylvia Grace Borda's Camera Histories Scottish Society for the History of Photography https://sshop.org.uk/2016/06/14/rebecca-travis/ (June 2016).
  • Huang, Jeffrey and Muriel Waldvogel. Swisshouse: A Prototype Collaborative Environment -The Value Of Physical Context For Virtual Interaction In Proceedings of Second Workshop on Advanced Collaborative Environments, Edingburgh, Scottland,
  • The range of images, films, music and texts on the internet is growing rapidly. All digitally available elements can be used as material to make new collages. For this reason, many artists scour the internet’s servers for raw material to integrate
  • Kayak Libre -
    Kayak Libre provides a temporary experimental infrastructure in the form of a kayak taxi service along the waterways. The fare is a conversation. (Scource: http://www.function-creep.com/kayaklibre/about/concept/)
  • Faceless -
    The FACELESS Project interrogates the culture of surveillance by redeploying authentic CCTV images recorded in London, the most surveilled city on Earth. These images are heavily inscribed by laws relating to privacy and freedom of information, and
  • Silence -
    From the entrance into the site, the announcement “Noise = absence of language = silence” warns us that the limits of our understanding will be scrambled and the paths followed will be flavoured with the sweet absurdity of surrealism. Then a thin
  • This series prints show six wire-framed body images of “Eve Clone” in six angles excerpted from the video of “Making of Eve Clone I”. Also, the texts about the “Whore of Babylon” were taken from the Book of Revelation to show the identity and
  • a Game Mod as a Virtual Museum --- in cooperation with Mathias Fuchs --- In constructing a virtual museum we changed, the logical structure and the aesthetics of a museum from scratch. We wanted to build a museum maze, a crossword puzzle of objects