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The Paris-New Delhi Tunnel
1998
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1998
En septembre 1995 Les visiteurs du musée d’Art Contemporain de Montréal et ceux du Centre Georges Pompidou à Paris creusaient chacun de leur côté un tunnel virtuel à la rencontre les uns des autres. Deux ans plus tard ce premier maillon d’un tunnel
Homotecia
2020
HomoteciaArtist: Ricardo Dal FarraComment:
Digital Landfill
1998
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1998
An neverending archive of digital trash. The artist has created an interface, in which the User can copy files from his computer or foreign websites - he can trash them. In a few seconds the files appear in different layers on the monitor. Now you
Homunculus Agora
2013
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2014
homunculus agora (h.a) is a large-scale architectonic installation of several dozen sculptural bodies (homunculi) that are organized in a fluid-like cluster, appearing at the Markham Museum in the Land|Slide Possible Futures exhibit from September
Homunculus
1993
HomunculusArtist: Nell TenhaafComment:
data.anatomy
2012
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2012
video
data.anatomy [civic] is a audiovisual installation by the Japanese artist Ryoji Ikeda, arising from a unique collaboration with Mitsuru Kariya, the development leader of the Honda Civic.
Tutor
2009
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2009
Within TUTOR project, Olga Kisseleva once more hones in on the mobile phone - the contemporary prosthesis that accompanies us on all our journeys. Initially Olga Kisseleva was asked to participate in the development of a Distributed Support System
T_Visionarium
2003
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2008
video
T_Visionarium, by Neil Brown, Dennis Del Favero, Matt McGinity, Jeffrey Shaw, Peter Weibel, is an experimental new media work that offers the means to capture and re-present televisual information, allowing viewers to explore and actively edit a
the beehive
1997
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1997
In a floot of information words and pictures seem to lose their credibility. Does the culture disappear in the media society? - The beehive is a internet based project creating a web of thoughts. 32 animated and/or
John Klima
Ca. 1980, Brooklyn-based artist John Klima attempted to code a 3D maze on a TRS-80 with 4k RAM and failed miserably, but has been obsessed with 3D graphics ever since. Contracting for companies such as Microsoft, Turner Broadcasting, and Dun &
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