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Virtual Environments: Personal Simulations and Telepresence
1991
Fisher, Scott S.. Virtual Environments: Personal Simulations and Telepresence In Virtual Reality: Theory, Practice and Promise, edited by S. Helsel and J. RothWestport, Connecticut: Meckler Publishing, 1991.
Wenn das Interface im Virtuallen verschwindet
1991
Fisher, Scott S.. Wenn das Interface im Virtuallen verschwindet In Cyberspace, edited by Manfred WaffenderHamburg: Rowohlt, 1991.
Beyond Simulation
1992
Fisher, Scott S.. Beyond Simulation Revue Virtuelle (1992).
The Eye in Time: Looking Back
1993
Fisher, Scott S.. The Eye in Time: Looking Back InterCommunication 4 (Spring 1993).
Telepresence: Context and Sense-ability in Digital Worlds
1994
Fisher, Scott S.. Telepresence: Context and Sense-ability in Digital Worlds In TechnoCulture Matrix, Tokyo, Japan: NTT Publishing Co., 1994.
Recent Developments in Virtual Experience Design and Production
1995
Fisher, Scott S.. Recent Developments in Virtual Experience Design and Production In Stereoscopic Displays and Virtual Reality Systems II, edited by Scott S. Fisher and Mark, Bolas and John Merritt, Proc. SPIE2409. : 1995.
Interactive Virtual Environments for the World Wide Web
1997
Fisher, Scott S.. Interactive Virtual Environments for the World Wide Web In Steoroscopic Displays and Virtual Reality Systems IV, edited by Scott S. Fisher and Mark Bolas and John O. MerrittPro. SPIE 3012, : 1997.
Virtual Environments, Personal Simulation and Telepresence
1999
Fisher, Scott S.. Virtual Environments, Personal Simulation and Telepresence In Ars Electronica: Facing the Future, edited by Timothey DruckreyCambridge, MASS: MIT Press, 1999.
Environmental Media: Linking Virtual Environments to the Real World
2001
Fisher, Scott S.. Environmental Media: Linking Virtual Environments to the Real World In Creative Digital Media: Its Impact on the New Century, Tokyo, Japan: Keio University Press, 2001.
An Authoring Tool Kit for Mixed Reality Experiences
2002
Fisher, Scott S.. An Authoring Tool Kit for Mixed Reality Experiences In International Workshop on Entertainment Computing (IWEC2002): Special Session on Mixed Reality Entertainment, edited by Ryohei NakatsuVol.112. Tokyo: Springer, 2002.
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