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There`s no Simulation like Home
1999
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1999
This installation entitled There's no simulation like home is the culmination of artistic telematic research since 1992. The exterior of the installation resembles the back of a plasterboard stage set, or as if the bricks of a house had been
The Mercury Project
1994
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1995
video
Mercury Project combined robotics and archaeology in an interactive art installation. To our knowledge, the Mercury Project was the first system that allowed WWW users to remotely view and alter the real world via tele-robotics. Users excavated
Figure
2000
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2000
FIGURE is an interactive installation. Spectators are invited to take part in the formation process of the cinematic meaning. The interaction is based on the conversation between the moving body and cinematic elements. Spectators are photographed
Aktionsforum Praterinsel
1993
Greenhouse
2017
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2017
Greenhouse is a generative data visualization installation. The work is inspired by the problems of Taiwan and is based on the survey and analysis of big data. We gather and compile the big data from over seven hundred thousand fan pages on social
Triad Net Dance
1998
TRIAD NetDance was a live Internet netcast between Helsinki, Tokyo and New York on 5th of June 1998. TRIAD NetDance took place simultaneously on three stages in three different countries. The dancer, choreographer Molissa Fenley was dancing in New
SonoMorphis
1998
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1998
video
An organic object is projected in front of the visitors. By means of a control mechanism the user can rotate the object in all directions and observe it from various perspectives. Control sliders allow the viewer to vary diverse parameters of the
La Morale sensitive
2001
La Morale sensitive takes its title from a philosophical project that Rousseau never completed, concerning the process of learning and experimentation through the phenomenon of perception. In combining the traditional book format with cinematic
Sakrileg
1990
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1991
This work of kinetic art is a machine that balances a little red ball on a cambered surface. By horizontally turning this tread clockwise or anticlockwise by a powerful motor, the control unit tries to keep the ball up and prevent it from falling
Systems Maintenance
1998
Systems Maintenance consists of three versions of a furnished room. An ensemble of life-sized furniture occupies a large circular platform on the floor, a virtual room is displayed on a computer monitor, and a 1/8 size physical scale model of the
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