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  • D'Agostino, Peter. Back to the Future[ists]? Or, Multi-Guities for exploring the paradoxes of natural, cultural and virtual identities In The Ubiquitous Network / GARR Conference, Pisa: 2005.
  • Strauss, Wolfgang and Monika Fleischmann. Linking between Real and Virtual Space : eMUSE - electronic Multi User Stage Environment In European Network for Intelligent Information Interfaces: Community of the Future, edited by Mimo Caenepeel,
  • n0time -
    Computer technology promised to save us time and provide a renewed sense of community. Instead we are collectively suffering from information overflow and lack of time, and we have to reconsider the established notions of "community". When thinking
  • IKI-IKI Phone is a multi-user, networked Artificial Life (= Alife) art game for the I-mode mobile phones. In this sys- tem, subscribed users can create Artificial Life creatures (= IKI-IKI pets), interact with these pets, feed them, take care
  • Chris Ziegler (*1963, Karlsruhe, D) is media artist and director since early 1990‘s of numerous international collaborations of interdisciplinary projects in the field of new media with the performing arts. He holds a Diploma in Architecture,
  • Caviezel, Flavia & Schwander, Markus and Pat Badani, ed. Eighty Seven Questions About Artistic Research. Vol.ELIA Conference: Economies of aesthetics. https://issuu.com/swissartisticresearchnetwork/docs/170602_sarn_87-questions_epub_doppe th
  • Waelder, Pau. Selling and collecting art in the network society. Interactions among contemporary art new media and the art market. Phd Thesis, Universitat Oberta de Catalunya, Barcelona, February 2016.
  • The World Generator / The Engine of Desire (1996-present) marks an expansion of Seaman's work into the realm of virtual environments. Seaman collaborating with the programmer Gideon May authored a complex virtual world generator that enables
  • EXHIBITION The Millennium Dialogue's phase one exhibition "Leading the Edge" is comprised of selected faculty and student works from invited academic and research institutions in China and abroad. Works in the exhibition include sensor-based
  • "Art and Body" was the general topic of EMAF 1995. Many artists had chosen the human body to be the focal point of their projects, and they also brought up the question of the influence the expansion of interactive media has on the individual. The