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  • M2 video
    Overall, the event is cyclical; however, the groups spend variable amounts of time going through the chambers. The immersion room is the only area of the environment where visitors are allotted a fixed time. Also, each group of spectators contains
  • Autoinducer_Ph-1 -
    Autoinducer_Ph-1 (cross cultural chemistry) exploits a traditional rice cultivation technique from SE Asia where Azolla is grown in large quantities and used as an organic, nitrogen rich fertilizer in the rice paddies. In the installation this
  • Interactive net-based multi screen installation Just tell us a headline or your favorite words and we'll create a modifiable streaming news-station for you. «Breaking The News» is an interactive installation, transmitting in realtime information
  • GPS Film is the first locative media narrative system to merge mobile and GPS technologies. A way to watch cinema based on the viewer’s location and movement, the original source code was released as an open source application. Now recognized as
  • The popular images of fantastic worlds where gratuitous pleasure is provided for every whim are not met by the often mundane experience of, for example, communicating on the internet, or the relative drudgery of complex computer programming. These
  • Der Wald
    "In the first version of "The forest", made as a computer animation, the image of the forest creates the impression of a three-dimensional space constructed from elements which themselves are only two-dimensional. The basis for the image is a
  • keywords: bioart, genome, finger, soundart, genetics, synthetic voice, DNA – Sequence alignment, chromosome 1, DNA, Nucleotides, adenine (A), cytosine (C), guanine (G), thymine (T), DNA-Bases Description: Human Genome re-Activation on-line live
  • This interview was made for the exhibit „Not There“ at the Sabanci University Kasa Gallery, as part of ISEA2006 show UNCONTAINED - an official parallel exhibit to the 2011 Istanbul Biennial. "Not There" is an exhibition of artworks from the
  • Computer Identity -
    Computer Identity was an interactive digital internet-based artwork that was created by Beatriz Albuquerque in 2003-2005 (http://computeridentity.no.sapo.pt/). It was 1st presented to audiences in 2005 at BaseSpace, Chicago, The School of the
  • Emotion in Space seeks to re-imagine ways in which global real- time datasets can give us a unique perspective on the understanding of world motion through emotional currents emanating from 3200 different cities. Part of the Mechanics of Emotions