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  • Organizer: Sandrine Amiel, Parlement européen, Direction générale de la Communication Bureau en France, Paris Special thanks to Adrienne Éva Burányi, Director of Institute Liszt, Paris, Emma Bornai, Attachée culturelle of Institute Liszt, Paris, and
  • (in)human sciences -
    “(In)human Sciences” was made for the exhibition Neterotopia, curated by Daniele Balit and Pierre Mertens. During March 2006, my work was displayed in the advertising space of the website of the french newspaper Libération. The exhibition was also
  • Spider Haus is a transpecies communication artwork constructed of stereo lithography plastic and a common house spider (Theridiidae) in the winter and an orbital web spider in the summer. It is designed to amplify and connect the viewer with the
  • My Black Cat -
    In a series of 'test cases', Knowbotic Research investigate the construction of identity, power, and communication.The installation Black_Cat confronts the constitution of subjectivity under the current post-media condition. In this installation,
  • Points of View II - Babel addressed issues relating to the Falklands War. It was made using the same functional and iconographic structures as Points of View I, but with a differing content.In BABEL hieroglyphs were used to articulate a
  • Sottovoce -
    The title 'sottovoce' is a musical term derived from the Italian "in a barely audible voice, a whisper" and alludes to the whispered and haunting nature of the Sottovoce's voice-over. This menacing evocation of events leading up to a
  • IP Network Design Workbench is a system to make performance simulation tools more accessible to a group of experts during the IP Network design process. Using TUI, it became possible to control multiple simulation parameters directly and in
  • Otocky -
    Designed by popular Japanese multimedia artist Toshio Iwai, "Otokki" or Otocky (which is the appropriate spelling that appears on the game's main title screen) was released for the Famicom Disk System in 1987. Otocky may be best described as a
  • in cooperation with Mathias Fuchs --- This game is about finding your identity (if you have got one), to change your identity, to steal or borrow another person's identity or to destroy identities. What is an identity? It is the idea that
  • Typically, the cells have no windows. Lights are controlled by guards who may leave them on night and day. For exercise there is usually only a room with high concrete walls and a chin-up bar. Showers may be limited to three per week for not more