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  • ... Math Program, and author of Dynamics, the Geometry of Behavior. (V) The visual performer is Peter Broadwell, a freelance software and computer graphics artist. Peter studied computational mathematics in the Visual Math Program at the University of...
  • ... Acevedo’s visual music explores the implications of synesthesia through computer animated geometry.
  • ... visual loops; the live mix and the interaction with the musician/s isfacilitated in the moment by an interplay of the software’s audio active intelligence with the manuallydriven and intuitive mix choices made on the fly. Again, using the Jazz...
  • .. an artist, writer and curator, who has worked in the field of Bio Art since the late Nineties ..
  • ... the embodied cognition. However, as the code itself is not art, but is used toconstitute an artistic project, the software development of code and calculation andlanguage operations take place with a view of interactions through aesthetic and...
  • Diana Domingues, a pioneering artist-engineer, scholar, and researcher from Brazil, has impacted and shaped the landscape of electronic art in Latin America. By bridging the realms of intangible culture and rituals within Latin American native
  • ... Your wisdom is timely! The task which lies ahead is no longer to decipher our shared anguish but discover new codes, new software, with which to learn how to inhabit equalising and caring fields of consciousness. It involves being the conscious product...
  • ... as intelligent virtual assistants such as Siri , Alexa or Lyra, are an initial step towards enriching human responses to software controlled devices. If in the future we imagine a very sophisticated machine that aims to trick humans, it would probably...
  • ... Acevedo is considered a desktop computer art pioneer as he was an early adopter of pre-Windows personal computer software to create fine art in the early 1980s. He now works primarily on the Apple Macintosh platform. He has shown his work in over...
  • ...ter programmers worked in conjunction with “Model” designers. For each physical piece an isomorphic form was made with 3D modelling software. The programmer facilitated “parallel” spatial moves in the “projected space” to that of the movement of the object on the...