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  • SonoMorphis - video
    An organic object is projected in front of the visitors. By means of a control mechanism the user can rotate the object in all directions and observe it from various perspectives. Control sliders allow the viewer to vary diverse parameters of the
  • IKI-IKI Phone is a multi-user, networked Artificial Life (= Alife) art game for the I-mode mobile phones. In this sys- tem, subscribed users can create Artificial Life creatures (= IKI-IKI pets), interact with these pets, feed them, take care
  • Tracking the Net is a collective, interactive platform, a multi-user interface platform that combines motion capture and virtual reality. The installation has been projected to host interactive teams, which can experience a shared environment in
  • Art-ID/Cyb-ID -
    The project, based in cyberspace, enables new cybernetic identities, known as cyb-ids, to emerge and flourish as the result of viewer interaction at the public interface. Cyb-ids are multimedia clusters drawn from the identity profiles of invited
  • Red Dice / Des Chiffré (2000) was commissioned by the Canadian National Gallery and is now in their permanent collection. Seaman again worked with Chris Ziegler on the programming of the work. The work presents a text by the Poet Stéphane Mallarmé -
  • The World Generator / The Engine of Desire (1996-present) marks an expansion of Seaman's work into the realm of virtual environments. Seaman collaborating with the programmer Gideon May authored a complex virtual world generator that enables
  • Passage Sets / One Pulls Pivots at the Tip of the Tongue (1995) is an interactive installation that functions as an elaborate navigable audio/visual poem. Seaman worked with Chris Ziegler as the programmer for this work. Three projections comprise
  • The second major interactive installation was entitled The Exquisite Mechanism of Shivers (1993). It should be noted that many of Seaman's works were shown in different states and /or alternate contexts. Each version of the work informs other
  • The first major interactive work was entitled The Watch Detail (1990). Video images, sound and text that addressed the subject of time were explored interactively. This work employed Macintosh Hypercard media, that was used to control an interactive
  • Difference Engine #3 -
    The Difference Engine #3 uses the architecture of the ZKM Media Museum as a 3D template and the visitors to the museum as the interface. It is an interactive, multi-user, sculpture about surveillance, voyeurism, digital absorption and spiritual