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The Similar Eye:
Pro
xy Life and Public Space
2002
...Oliver, Julian. The Similar Eye:
Pro
xy Life and Public Space In Computer Gambes and Digital Cultures Conference
Pro
ceedings, : Tampere...
Swisshouse: A
Pro
totype Collaborative Environment -The Value Of Physical Context For Virtual Interaction
2002
...Huang, Jeffrey and Muriel Waldvogel. Swisshouse: A
Pro
totype Collaborative Environment -The Value Of Physical Context For Virtual Interaction...
Polygon Destinies: The
Pro
duction of Place in the Digital Role-Playing Game
2000
...Julian Oliver. Polygon Destinies: The
Pro
duction of Place in the Digital Role-Playing Game In COSIGN 2001 Conference
Pro
ceedings, Melbourne...
Communism´s Afterlives: Part II
2010
... Natasa Petresin-Bachelez. Communism´s Afterlives: Part II In
Pro
ceedings of the Conference Communism's Afterlife, Brussels: The...
Art Collider: Towards Transactional Aesthetics
2011
...Benayoun, Maurice. Art Collider: Towards Transactional Aesthetics In AAO
Pro
ject Conference
Pro
ceedings, Athens: Papasotiriou Publishing, 2011.
Between Mapping, Sonification and Composition: Responsive Audio Environments in Live Performance
2008
... Environments in Live Performance In CMMR Post Symposium
Pro
ceedings, Springer LNCS Series, : 2008.
Sharing Data in Collective Interactive Performances: The SenseWorldDataNetwork
2009
... Interactive Performances: The SenseWorldDataNetwork In
Pro
ceedings for 9th Annual Conference in New Interfaces for Musical...
Dramaturgies of Sound: Interactive Sound Design in Live Performance
2008
... of Sound: Interactive Sound Design in Live Performance In
Pro
ceedings for the 1st International Workshop in Sonic Interaction...
Architecture and The Computer
1964
...Chermayeff, Serge. Architecture and The Computer In
Pro
ceedings of the first Boston Conference on Architecture and the Computer, edited by ...
Computers and Creativity
1964
...ac, Edward E.. Computers and Creativity In Architecture and the computer:
Pro
ceedings of the First Boston Architectural Center Conference,...
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