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  • Grau, Oliver. Rhizome_Raw: Database of Virtual Art, Humboldt University of Berlin Leonardo 8, no. 3 (March 2000): 5-6.
  • Medicus, Thomas, ed. Tote Blicke. Geschichte der Porträtbildnerei in Wachs - ein Versuch. Berlin, DE: Akademie Verlag GmbH, 1993.
  • Martin Kusch is particularly interested in the influence of digital technologies on our way of thinking and on our perception of the body and space. Following his studies in art history, philosophy, and painting in Berlin and in media art with Peter
  • Matt Mullican is a artist use subjective cosmology strategies to represent the world and the human condition mainly in symbolical related forms . His work often take shape of immersive installations and make use of analog techniques and
  • Daniela Alina Plewe is a media artist, professor and entrepreneur. She had a Phd from Sorbonne Paris and a M.A. in Experimental Media Studies from the University of Arts Berlin and a B.A. in Philosophy- Artificial Intelligence/Logics. She works in
  • Bredekamp, Horst. Thomas Hobbes: Visuelle Strategien. Berlin: Akademie Verlag GmbH, 2002.
  • Bredekamp, Horst. Antikensehnsucht und Maschinenglauben: Die Geschichte der Kunstkammer und die Zukunft der Kunstgeschichte. Berlin-Wilmersdorf: Wagenbach, 1993.
  • Weibel, Peter. Medien als Maske: Videokratie In Von der Bürokratie zur Telekratie. Rumänien im Fernsehen. Ein Symposium aus Budapest, edited by Peter Weibel and Keiko Sei, 124-149. Berlin: Merve Verlag, 1990.
  • “Art is the Signature of our Species.” "Michael Saup’s work focuses on the underlying forces of nature and society; an ongoing research project into what he calls the “Archaeology of Future”. His research focus in recent years has been on
  • Joachim Sauter is a media artist, designer and educator. He focussed on digital technologies and how they can be used to express content, form and narration. Saute is Professor of New Media and Design at the Universität der Künste Berlin, and in