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  • INS(H)NAK(R)ES is an interactive system that uses robotics, sensoring and communication networks. It proposes to share the body of a robot snake put in a serpentarium with other snakes. A web camera is coupled to the robot transmitting in real time
  • Akhavein, Marina. Data Art in Cyberspace: George Legrady on Remote Learning https://www.hfa.ucsb.edu/news-entries/2020/11/15/data-in-cyberspace-george-legrady-on-remote-learning.
  • Silent Partners -
    Event: Silent PartnersInstitution: CyberSpace GalleryComment:
  • Art LA/'93 -
    EZTV CyberSpace was one of the few, if not the only gallery showing digital art at the Los Angeles Art Fair in 1993
  • Riha, Daniel (ed.). Frontiers of Cyberspace. Vol.85. At the Interface, : Brill, 2012.
  • Vulnerability -
    CYFEST-15 in Yerevan is dedicated to (anti)fragility of human and non-human body, biological, social and cyberspaces, stories and scenarios of the future as well as confrontations and relationships with the world in a state of transition.
  • Cylinder & Bots -
    Within their artistic work Giulia Bowinkel (*1983) and Friedemann Banz (*1980) explore the human perception of the digitally augmented real world. Within their generated scenarios, the computer functions both as tool and topic. The solo exhibition
  • Terrarium -
    Embodiments in Artificial Worlds. Kibla Multimedia Center, Multimedia Centre Cybersrcelab, Maribor, Slovenia. Período: 7 a 14 de maio de 2003. Peter Dobrilla
  • Jones, Mark J.. Char Davies: VR through Osmosis Cyberstage 2, no. 1 (Fall 1995).
  • Fleischmann, Monika. Cyberstar 95: Visionen zur Gestaltung der Zukunft Der GMD Spiegel 3, no. 7 (1995): 63-71.