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  • Uncontrolled Hermetic -
    Uncontrolled Hermetic featured a single life-size human figure 'bagged' in a bunny suit made of felt. The figure stood outside a clean room, which housed a Victorian drawing machine that makes self-generated drawings apparently without
  • "Standby Deliver" - consists of steel plates facing each other and moving back and forth attached to activating motors. Underneath is a lit glass sugar molecule. Visitors have access to chewing gum, which they chew and stick to the plates, which
  • Flickering Signifiers is an ambient light installation concerned with the rhythmic nature of television light and how it is used to seduce and compel the viewer into a kind of hypnotic and passive inaction-while watching. Detection of movement has
  • Watchers
    "Watchers" are ambient light sculptures concerned with the rhythmic nature of television light and how it is used to seduce and compel the viewer into a kind of hypnotic and passive inaction. Detection of movement has been at the core of our
  • Augmented Fish Reality is an in process interactive installation of rolling robotic fish-bowl sculptures designed to explore interspecies and transpecies communication. These could best be termed as “biocybernetic” sculptures that allow Siamese
  • In TRANS-E digital technologies provide us with an electronic ritual. Bodies connected by interfaces dialogue with computer electronic memories and can experience "virtual hallucinations" in real time. These "hallucinations" are managed by
  • Bio-Biblion is the library of life. There are medical books, personnal objects mixed whith eletronical screens. One slide image appears and disappears on the wall. Just like memories which come and go. And one bowl with blood moving in the middle of
  • The exhibition TRANS-E (trans, transit, trance!) consists of four installations shown simultaneously: Bio-Biblion, A-fetus, In-fluxus and The Supper. TRANS-E creates a series of experiences for the visitor involving the entire body.BIO-BIBLION is
  • This work associates Virtual Reality with Multimedia through a narrative intuitive percourse. Designed for a multi-user interface platform that combines motion capture and virtual reality. Up to seven participants can interact with the application.
  • ZOMBIAC consists of a large number of computer terminals and workstations, ranging in vintage from the 1970s to the present. Each computer has been "zombified": all the original electronics have been removed, transforming them into mindless