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CODeDOC exhibition
2002
CURATORIAL STATEMENT CODeDOC takes a reverse look at 'software art' projects by focusing on and comparing the 'back end' of the code that drives the artwork's 'front end'—the result of the code, be it visuals or a more abstract communication
Sections of Nothing-Nothing
1997
-
2017
... / My Skin F
old
s /Are Growing Bigger / Due...
24hour Social
2014
-
2016
... set out to h
old
a mirror to the everyday,...
Quiasma
2002
-
2004
A relational narrative map of the space allows us to model a space of data that is there as a network in the subsoil to be visually exposed by whoever interacts with the DVD. An open model for ideas, for the crossings of information, for the
Turnstile II
1998
video
Turnstile II creates a virtual gateway where an endless realm of content is generated by the live culling of network objects from HTML pages, live chat and email archives. Through a familiar interface of a typewriter printing characters onto the
Instant Messaging
2002
Instant Messaging consists of an ad hoc network - spontaneously created network on top of an existing network - of software generated flies. The software works in a similar manner to a real-time peer-to-peer messaging software. The generated flies
Instant Places
2002
... to travel
free
ly to and from newly...
I Move In Decades
2011
video
A mixed reality, telematic video installation, which was performed in Hong Kong and Canada, it reflects on the 10th anniversary of 9/11. Visuals, movement and sound are combined into hybridized data and sent over a high high speed telematic research
BRAIN CLOUD (BY BRAIN FACTORY)
2018
video
At the same time an innovative art installation, a world premiere, and a prototype for brain design technology. Brain Cloud is part of the Brain Factory series of works helping the visitors, recently converted into “brain-workers”, to give shape to
Quasar 3 [danger du zero]
2013
-
2013
... process of their unf
old
ing, which has a...
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