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  • ... a tapestry-like effect. The resulting...
  • Fleischmann, Monika and Wolfgang Strauss. Verborgenes Wissen in Wissensnetzen, Medienkunst und Wissens(chafts)vermittlung In Öffentliche Wissenschaft und Neue Medien, edited by Caroline Y. Robertson-von Trotha and Jesús Muñoz MorcilloVol.1. ISBN
  • Mark J. Stock is an artist, scientist, and programmer who creates still and moving images combining elements of nature, physics, chaos, computation, and algorithm. His works explore the tension between the natural world and its simulated
  • Hsin Hsin, Lin. Love @ 1st Byte. Singapore: World Scientific Pub., 1992.
  • Davenport, Glorianna. Your Own Virtual Storyworld Scientific American 283, no. 5 (2000): 79-82.
  • Herwig Weiser is an interdisciplinary artist who work collaboratively. His long-term investigation of the relationship between electronic information and data systems, and the raw hardware that drives these technologies, draws on aesthetic,
  • Shaw, Jeffrey. Interactive Computer Graphics: a Meeting between Artists and Scientists edited by Scientific UN Educational and Cultural Organization, 87-93. Paris: UN Educational, Scientific and Cultural Organization, Paris, 1999.
  • Ray, Tom. Evolution and Optimization of Digital Organisms In Scientific Excellence in Supercomputing: The IBM 1990 Contest Prize Papers, Athens, GA, 30602, edited by Billingsley K. R. and E. Derohanes and H. Brown, 489-531. : The Baldwin Press,
  • Ito, M. and Scott.S. Fisher. Circulating Images of Virtual Systems: Trodes, Gloves and Goggles in Scientific and Popular Cultures In Stereoscopic Displays and Virtual Reality Systems IV, edited by Scott S. Fisher and M.T. Bolas and J. O.
  • Penny, Simon. Why Do We Want Our Machines to Seem Alive? Scientific American, 150th anniversary issue (September 1995).