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PROMISE AND REALITY
2000
Donath, Dirk. PROMISE AND REALITY. Weimar: eCAADe (Education in Computer Aided Architectural Design in Europe) and Bauhaus Universitat Weimar, 2000.
Millions served
2011
Cambridge Galleries, Design at Riverside and Esther E. Shipman. Millions served. Cambridge, ON: Cambridge Galleries, 2011.
Sonic Interaction Design
2011
... BEK - Bergen Center
for
Electronic Arts, 2011.
Explorations in Sonic Interaction Design
2011
Rocchesso, Davide. Explorations in Sonic Interaction Design. Berlin: Logos Verlag, 2011.
Jardin & design
2010
Caraës, Marie-Haude and Chloé Heyraud. Jardin & design. Saint-Étienne: Cité du design/Actes sud, 2010.
The Design of the Connection Machine
1994
Thiel, Tamiko. The Design of the Connection Machine Design Issues 10, no. 1 (Spring 1994): 5-18.
Critical Play: Radical Game Design
2009
Flanagan, Mary. Critical Play: Radical Game Design. Cambridge, MA: MIT-Press, 2009.
Pre-envisioning Mediatecture: A Media-archaeological Perspective
2010
Huhtamo, Erkki. Pre-envisioning Mediatecture: A Media-archaeological Perspective In Mediatecture: The Design of Medially Augmented Spaces, edited by Christoph Kronhagel, 20-27. Vienna/New York: Springer, 2010.
Windows and Mirrors: Interaction Design, Digital Art, and the Myth of Transparency
2003
Bolter, Jay David and Diane Gromala. Windows and Mirrors: Interaction Design, Digital Art, and the Myth of Transparency. Cambridge, MA: MIT Press, 2003.
"Wtf" Net works. Case Studies in Web Art and Design
2011
xtine burrough, ed. "Wtf" Net works. Case Studies in Web Art and Design. London: Routledge, 2011.
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