Archive Search

  • Such is the very essence of this work, which utilizes these various strategies, layered upon each other to create a metaphor about grief and loss. For the stereo speakers can be about brothers, lovers, twins and the destruction of one's mate when it
  • The Telepresent Onlookers utilizes the EVE (1993) visualization system. In the centre of a large inflatable dome, two video projectors are mounted on a motorised pan/tilt device which can move the projected image anywhere over the inside surface of
  • Autopoiesis -
    Autopoiesis, is a robotic sculpture installation commissioned by the Kiasma Museum in Helsinki, Finland as part of Outoaly, the Alien Intelligence Exhibition curated by Erkki Huhtamo, 2000. It consists of fifteen robotic sound sculptures that
  • Born 1968 in Redondo Beach, California (USA); 1986-1987 studied at Marymount College, Palos Verdes, CA; 1987-1991 studied at the Art Center College of Design, Pasadena, CA. Aitken lives and works in Los Angeles (USA). Aitken belongs to a generation
  • Ethan Bach is internationally known for his media art which is primarily in immersive and interactive media. Bach received an MFA in Electronic Arts from Rensselaer Polytechnic Institute in 2008 and BA in Media Production from The Evergreen State
  • Morpho Tower -
    Morpho Tower / Two Standing Spirals (2007) Sachiko Kodama Collaborator: Yasushi Miyajima (Sony CSL) “Morpho Towers--Two Standing Spirals” is an installation that consists of two ferrofluid sculptures that moves synthetically to music. The two
  • Event: Utopie et création interactiveInstitution: Utopi@Comment:
  • Machine Dreams -
    The installation "Machine Dreams" uses video to trigger zones of individual sound samples. It is an interactive installation that uses the reaction of the participant to the visual component of the space to produce a soundscape. The visual
  • In the installation Frontiers of Utopia the visitor is confronted with eight virtual female characters, based on the histories of real women who were born in different periods: 1900, 1930, 1960 and 1990. All eight characters dream of the way in
  • PLACEHOLDER was a virtual environment project designed by Brenda Laurel and Rachel Strickland and produced by Brenda Laurel. Placeholder was a two-person fully interactive virtual-reality system, utilizing stereoscopic head-mounted displays,