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  • In 2011 a kinetic installation for the deutsche bank headquaters in Frankfurt had been realized on the basis of an anamorphic distortion of their logo. The logo had been designed by anton Stankowsky in 1974 and was a radical step towards simplicity
  • Waldvogel is an architect and a specialist on the senses of perception as they relate to the digital realm. Her work explores the nature of multi-sensory experiencing and expression, with a particular focus on the feelings, emotions, and thoughts
  • As an example which realizing has an abstract result, but its meaning is closely linked with the human body (the physicality of the body because of the gravity rules), is the work of Seiko Mikami, “gravicells - gravity and resistance” (2004),
  • ... reality (augmented reality) the artists place another digital layer...
  • Unending Closure -
    The events that have unfolded since the turn of the century, in addition to the unending technological parade of innovation and the bloating of Media influence over the world has yielded not a people that enjoy Sunday afternoon picnics on the moon,
  • The handscroll Pacifying the South China Sea chronicles the suppression of piracy by the forces of the Jiaqing Emperor (r. 1796–1820). The scroll illustrates the events of the period in twenty different scenes, each abundant with detail depicting
  • n0time -
    Computer technology promised to save us time and provide a renewed sense of community. Instead we are collectively suffering from information overflow and lack of time, and we have to reconsider the established notions of "community". When thinking
  • Land of Cloud -
    ... shifting bodies. Like action painters and calligraphers, the very...
  • An exploration of the beauty within the fragile Polar environments. Inspired by first-hand accounts from Ernest Shackleton’s 1914 expedition to the Antarctic, Dominic Harris’ Endurance: The Polar Studies transports the viewer to extreme regions of
  • Push /Pull
    In the installation Push / Pull, by Edwin van der Heide and Marnix de Nijs, visitors can throw their full bodyweight into huge hovercraft-like objects. Each player has their ‘own’ playing field with their ‘own’ interactive hovercraft and yet the