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  • Event: Nouveaux systèmes d'imagerie en 3 dimensionsInstitution: applications développements et perspectives, IIème symposium mondial des technologies de l'information (FWS)Comment:
  • She ist an artist and digital systems and media researcher. Aiming to get close to a symbiotic relationship beween human and artificial systems, her research focuses human-computer interfaces: she develops body-space integrating systems for
  • San Marco Flow -
    "San Marco Flow" layers all the actions of people and pigeons on Piazza San Marco in Venice into a pair of evolving images representing two views of the recent history of activities there. The images are, in effect, lit by animate presence; things
  • The medium of light transversing a space is the very property that makes space experiential, and therefore 'real'. Julius then might use optical elements such as mirrors and lenses, to add an-other dimension to these physical spaces. Drawing on
  • Helena Ferreira (1982, Lisbon) is an artist, PhD student and FCT Research Fellow at the Faculty of Fine Arts of the University of Lisbon. Trained as an artist her work develops around practical and theoretical research on art installation, video,
  • Badani, Pat. On Digital Art, Latin America, and the Aesthetics of Infiltration In Parcours Interculturels. Être et devenir., edited by Maia MorelVol.ISBN: 978-2-9811987-0-9. , 175 to 183.. Quebec, Canada: Éditions Peisaj, 2010.
  • Event: Le devenir de l’A.M.E., la réalité virtuelle comme écosystème pour la création artistiqueInstitution: Couvent de La TouretteComment:
  • Deviant Art Festival -
    Event: Deviant Art FestivalInstitution: Deviant Art festivalComment:
  • PICO_SCAN - video
    PICO_SCAN is an interactive installation that allows users to measure and capture their users various body data and links them to the creation and evolution of artificial life creatures. The PICO_SCAN system consists of 5 PICO_SCANNER interface
  • Alembic
    "Linking art, science, spirituality and technology, this interactive installation is the product of the artist's exploration of virtual reality as a sculptural medium, and is centered upon a floor based projection of computer generated 3D