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  • Gogoame -
    How much does a word weight? How would letters and characters behave if they were subjected to physical forces similar to those observed and experienced in the concrete world? Gogoame is a net art experiment that continue the tradition of literary
  • Activism -
    ACTivism was a computer videogame created by Beatriz Albuquerque in 2005-2007, exploring activist key words that functioned in the audience as a way to remember, transform persons that read them and further contemplate afterwards. With
  • Martin John Callanan is an artist and researcher exploring notions of citizenship within the globally connected world. Concerns include information, data, and knowledge. Martin John Callanan is an artist whose work spans numerous mediums and
  • Callanan, Martin John. Letters 2004-2006: Confirmation That You Still Exist; I Respect Your Authority; When Will It End; One London. Book Works´ Chap Book Series, London, England: Book Works, 2007.
  • The interactive 3D virtual reality installation "The Travels of Mariko Horo" is a reverse Marco Polo fantasy imagining the fictitious Mariko Horo as a Japanese time-traveler searching for the Western Paradise of Buddhist mythology, the Isles of the
  • Monolith
    “Monolith” deals with the complexities of fear as a contemporary social phenomenon. By letting the viewer experience fear, the installation offers critical insights into the effect of cultural conditioning in contemporary society. Furthermore, it
  • A l’image du « Corridoscope » de Buren, où alternent des bandes noires et blanches, le montage exploite une succession régulière de plans très courts. 935 mètres de bande adopte un tempo saccadé qui suit à la lettre celui de la bande son,texte et
  • Fleischmann, Monika and Wolfgang Strauss. The Virtual Balance: An Input Device for VR Environments Proc of 6th Interfaces, Man-machine interaction, Montpellier La Lettre de I’IA, no. Nr. 123) (June 1997): 20-23.
  • A cautionary tale in Machinima style, Nicole Stenger's last movie, is a light & dark fantasy about the theme of Cyberwar. (Based on a true story). 5 minutes.
  • Zgonik, Nadja (ed.). Pojmovnik slovenske umetnosti po letu 2004: pojmi, gibanja, skupine, težnje . Ljubljana: RI – ALUO, Študentska založba (2009).