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  • Infinity of Sound-Light Scope Away invites the audiences to record a piece of the singing of their signature song with mobile phones and transmits the recorded voice to the mirror space to create fascinating new songs. When audiences enter the room
  • Reinhuber, Elke and Benjamin Seide. Garden Of Changes – VR Experience as Meditative Divination Device .
  • Four Imaginary Walls -
    Four Imaginary Walls is an interactive environment controlled by external weather conditions. Sensor devices measure wind speed, light levels and temperature information, which is fed into a computer which synthesises a real-time virtual 3D
  • Two rocking chairs are installed on the floor facing each other.The audience sees no interactions between chairs. The interaction is triggered when two people from the audience sit in the chairs and rock. Each chair has a sensor and motor.These
  • The installation proposes some poetic moments inside body’ landscapes using images of a scrutinezed body by technological medical devices. An internal camera circuit travel generates videolaparoscopies of viscera, coming from a surgery, that are
  • Faraday's Garden -
    In Faraday's Garden, participants walk through a landscape of innumerable household and office appliances, power tools, projectors, radios, phonographs, and various other personal comfort devices (collected from thrift stores and flea
  • MK -
    Interactive computer with custom software, 3d input devices, stereo sunglasses, rear-projected screen, human actor. (source: www.schkolne.com)
  • The Crystal Method -
    Interactive computer with custom software, 3d input devices, stereo sunglasses, rear-projected screen. (source: www. schkolne.com)
  • mediaBlocks -
    The mediaBlocks project is a tangible user interface based upon small, electronically tagged wooden blocks. The blocks serve as physical icons ("phicons") for the containment, transport, and manipulation of online media. mediaBlocks interface with
  • JND is a new series of multimedia installations that explores the concept of just noticeable difference. The first project, Semblance, is an interactive installation exploring the phenomenon of cross modal perception - the ways in which one sense