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  • Allen, Rebecca. The Bush Soul: Artist Statement In Ars Electronica 99: Life Science, edited by Gerfried Stocker and Christine SchopfVienna, New York: Springer, 1999.
  • Weibel, Peter. Der künstliche Wille In Ars Electronica 1984 (Band 1), edited by Gottfried Hattinger and Christine SchöpfVol.1. , 239-256. Linz: Linzer Veranstaltungsgesellschaft mbH, 1984.
  • Victoria Vesna, Ph.D., is a media artist and Professor at the UCLA Department of Design | Media Arts and Director of the Art|Sci center at the School of the Arts and California Nanosystems Institute (CNSI). She is currently a senior researcher at
  • Waldvogel is an architect and a specialist on the senses of perception as they relate to the digital realm. Her work explores the nature of multi-sensory experiencing and expression, with a particular focus on the feelings, emotions, and thoughts
  • Daniela Alina Plewe. Ultima Ratio. Software und Interaktive Installation In Ars Electronica 98: Infowar: Information, Macht, Krieg, edited by Gerfried Stocker and Christine SchöpfWien, New York: Springer, 1998.
  • Genesis
    Kac, Eduardo. Genesis In Ars Electronica 1999: LifeScience, edited by Gerfried Stocker and Christine SchöpfWien, New York: Springer Verlag, 1999.
  • Weibel, Peter. Visionen der Mediengesellschaft In Konzert. Klangkunst. Computer. Wandel der musikalischen Wirklichkeit, edited by Darmstadt Institut für Neue Musik und Musikerziehung, 9-17. Mainz, DE: Schott Music, 2002.
  • Watz is an artist based in New York and Oslo. He works extensively with generative design and code to explore the creative outputs of virtual spaces defined by rule-based systems and visual abstraction through generative systems. In 2005 Watz
  • Grahame Weinbren is a pioneer of interactive cinema. His installations have been exhibited since 1985, including the Whitney Museum, ICA (London), the Guggenheim Museum, the Bonn Kunsthalle, and the Centre Georges Pompidou. Commissions include the
  • Neal White works across media, and in no particular medium at all – creating projects with the Office of Experiments that develop collaborative, social and critical spaces using art methods and art materials. His work operates along the fine line