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BEAP 2002: PREMISE
2002
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2002
BEAP is an international event which includes a conference,symposiums, forum and exhibition presenting the theoretical, cultural and philosophical basis of Electronic Arts practice. The inaugural thematic focus for BEAP is LOCUS, the place where we
Velocity in Cultural Development
2000
Event: Velocity in Cultural DevelopmentInstitution: Culture on the MoveComment:
Femi-Flow: Creating Female Subjectivity in Art
2018
Event: Femi-Flow: Creating Female Subjectivity in ArtInstitution: National Taiwan Craft Research and Development InstituteComment:
Digital Dreams – exhibition at Manege / MediaArtLab in the context of the III Moscow International Forum for Innovative Development "Open Innovations"
2014
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2014
Event: Digital Dreams – exhibition at Manege / MediaArtLab in the context of the III Moscow International Forum for Innovative Development "Open Innovations"Institution: Museum of Screen Culture (MediaArtLab)Comment:
Multiplicity
1996
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1996
These manually created photomontages were created as the basis for an op-art style silkscreen series and its further development as a kinetic object.
Developmental Models of Multicellular Organism: A Computer Graphics Perspective
1987
Lindenmayer, Aristid and Prusinkiewicz Przemyslaw. Developmental Models of Multicellular Organism: A Computer Graphics Perspective ALIFE (1987): 221-250.
Tangible Viewpoints
2000
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2001
Tangible Viewpoints is a system for interacting with a character driven narrative. The different segments of a multiple point-of-view story are organized according to the character viewpoint they represent, as well as their place in the overall
Annabel Castro
Artist/academic. She studied an MsC in information technology applied to arts at Chalmers University of Technology and a PhD in Digital arts and experimental media at University of Washington. She has published articles in journals such as Artnodes,
The Maps of the Future or Geographical developments
2014
Karen Alekyan. The Maps of the Future or Geographical developments https://vimeo.com/93645614.
La Membrane
2000
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2000
Conception et réalisation du dispositif central, en interaction totale avec le visiteur selon des principes d'"architecture organique". "La membrane est un dispositif organique constitué d'un ensemble de surfaces virtuelles souples, mouvantes qui
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