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  • ZENetic Computer is an interactive experience that evokes "self-awakening," a particular cognitive response to processing reality via subliminal consciousness. It uses stories portrayed in sumie (ink painting), haiku and kimono which display
  • The Book after the Book is a hypertextual and visual essay about cyberliterature and the net_reading/writing_condition. Its main focus is non-linear narratives, which reconfigure the literature/book relationship starting from the very notion of
  • egoscopio 2.0 -
    egoscopio 2.0 is a multi-user platform which allows simultaneous submissions of texts, images and flash animations by SMS, MMS and the Web to a big electronic display. The content generated by the audience is presented in real time on a 3 x 4
  • Run Motherfucker Run -
    Run Motherfucker Run is an interactive installation whereby anyone in good physical condition may try his or her luck in a city of empty streets, disserted intersections, ominous alleyways and unexpected obstacles. When you take position on the
  • Plasm: A Country Walk -
    A custom force-feedback leash is used to walk a virtual dog down an endlessly unfolding country lane. The simulation is driven by the 3DO game console's low-cost rendering hardware, with rear-screen projection filling the participant's
  • IDfone -
    Interactive digital video installation, variable size IDphone evokes an ambivalent conjunction between the Freudian notion of the Id, contemporary I.D. systems (biometrics) and a video-phone gone wrong. Employing digital "mirrors" that reflect
  • In simple terms Panoramic Acceleration is an interactive experience where the physical body and visual perception is subjected to extreme rotational movement. The participant sits in a racing car seat on a motorized revolving arm and focuses on a
  • Plasm: Yer Mug -
    A 50's themed diner provides the setting for an interactive encounter with disturbing denizens in the virtual mirror across the counter. On-screen breakfast reassembles itself into characters who react to the customers' every move.
  • Three networked skyboards equip visitors to surf freely throughout a shared virtual space. Each fiberglass skyboard is a custom full-body input device, with force-sensing resistors driving the flight simulation for the occupant's on-screen
  • The Visible Genome Project is an interactive installation using two video touch screens and two high resolution video projections with two computers. On each touch screen is visible an array of the letters A, C, G and T, making up the base elements