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  • Mirrors of the Unseen -
    Site specific ceiling drawing Regional hospital Hohenems (A), competition The work 'Mirrors of the Unseen' for the regional hospital Hohenems deals with technically generated images, with questions of translatability and the interpretation of
  • Over a few days in February 2014, a revolution took place in Kyiv, Ukraine. How was this exceptional event reflected on Instagram? What can visual social media tell us about the experiences of people during social upheavals? If we look at images of
  • Nuclear Family -
    "Installation with human beings (Homo sapiens) and DNA microarrays. In “The Nuclear Family” genetic differences between human beings from different groups are represented using DNA microarrays. The groups can be defined based on physical
  • Making of Eve Clone Portraits IMR is a continuous series of the Making of Eve Clone I video, extending the digital images of da Vinci’s Vitruvian Man and Eve Clone into a real space. The viewer, is invited to put on an MR(Mixed Reality)helmet, will
  • Making of Eve Clone Portraits IMR is a continuous series of the Making of Eve Clone I video, extending the digital images of da Vinci’s Vitruvian Man and Eve Clone into a real space. The viewer, is invited to put on an MR(Mixed Reality)helmet, will
  • With this work Elke Reinhuber is imagining a world in which only robots are extant. They are continuously repeating the phrases which they learned while humans were only wondering how our planet could be saved. The immersive installation lures the
  • Satellite Contact -
    Satellite Contact is a two-screen video portrait of the British National Archives (formerly known as the Public Records Office). Satellite Contact never touches the ground: it takes the viewer on an hour-long roller-coaster ride through the guts of
  • Delvaux's Dream -
    ... twenties, when the Russian artist was exploring suprematist...
  • In this installation, an interactive format similar to FOURSPACE (1991) has been developed in a different aesthetic direction. The game as a primary modality of interactivity is chosen as the functional context for a strategy of communication
  • Elevator's Music -
    The site-specific installation “Elevator’s Music”, visits the topic of synthetic creatures becoming sentient. What if centuries from now, we had the technology to make any machine self-aware? In this distant future, if an elevator could be