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  • (*1978 in Ravensburg) ) is a doctoral candidate with the Human-Computer Interaction Group at the University of Konstanz. He is an associated member of the DFG graduate program "Explorative Analysis and Visualization of Large Information Spaces« and
  • Néstor Lizalde, 1979 Zaragoza (Spain).His work explores the possibilities raised in the art world through the so-called new media. With an academic background: Bachelor of Fine Arts, Master in Visual Arts and Multimedia, Advanced Design and
  • Seigo Matsuoka is Director of the Editorial Engineering Laboratory. Born in Kyoto in 1944, Matsuoka graduated from Waseda University School of Letters. He founded the publishing house Kosakusha and began publishing Object Magazine in 1971. As
  • Pijnappel, Johan. Jeffrey Shaw. The Centre for Art and Media, Karlsruhe. An Interview Art and Design Profile 39 (1994): 70-79.
  • Penny, Simon. Agents as Artworks and Agent Design as Artistic Practice In Human Cognition and Social Agent Technology, edited by Kerstin DautenhahnAmsterdam, NL: John Benjamins Publishing Company, 1999.
  • Lauren Lee McCarthy (she/they) is an artist examining social relationships in the midst of surveillance, automation, and algorithmic living. She is a 2021 United States Artist Fellow, 2020 Sundance New Frontier Story Lab Fellow, 2020 Eyebeam Rapid
  • Matt Mullican is a artist use subjective cosmology strategies to represent the world and the human condition mainly in symbolical related forms . His work often take shape of immersive installations and make use of analog techniques and
  • Katsui, Mitsuo and Toshifumi Kawahara, ed. World Graphic Design Now 6 - Computer Graphics. Tokyo, Japan: Kodansha, 1989.
  • Strauss, Wolfgang and Monika Fleischmann. The Role of Design and the Mediation of Contents In Proceedings of CADEX'96, : 1996.
  • Teixeira, Kevin. Jenny Holzer, Virtual Reality: An Emerging Medium Art and Design 9 (Summer 1994): 9-15.