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A Brief History of Working
with
New Media Art - Conversations
with
Artists
2010
... History of Working
with
New Media Art -...
A Touch of Code. Interactive Installations and Experiences
2011
Klanten, Robert and S. Ehmann and V. Hanschke, ed. A Touch of Code. Interactive Installations and Experiences. Berlin: Gestalten, 2011.
EVOLVING TOOLS: DIGITAL FABRICATION IN ARCHITECTURAL EDUCATION
2004
Temkin, Aron, ed. EVOLVING TOOLS: DIGITAL FABRICATION IN ARCHITECTURAL EDUCATION. Toronto: Riverside Architectural Press, 2004.
How
Games Can Help us Access and Understand Cultural Artifacts
2012
...lanagan, Mary and Peter Carini.
How
Games Can Help us Access...
Euphoria & Dystopia(The BANFF New Media Institute Dialogues)
2011
Diamond Sara. Euphoria & Dystopia (The BANFF New Media Institute Dialogues). Canada: BANFF Centre Press, 2011.
Echo Objects. The Cognitive Work of Images
2007
Stafford, Barbara Maria. Echo Objects. The Cognitive Work of Images. Chicago: University of Chicago Press, 2007.
Gamma und Amplitude. Medien und kunsttheoretische Schriften
2004
Weibel, Peter and Rolf Sachsse. Gamma und Amplitude. Medien und kunsttheoretische Schriften. Berlin: Fundus, 2004.
Las 3 eras de la imagen - Imagen-materia, film, e-image
2010
Brea, José Luis. Las 3 eras de la imagen - Imagen-materia, film, e-image. Madrid, Spain: AKAL, 2010.
Video Games + Glitch = Learning: Video Games Vs. Teachers
2012
Albuquerque,Beatriz. Video Games + Glitch = Learning: Video Games Vs. Teachers. Saarbrucken: Lambert Academic Publishing, 2012.
CAPTAS: an urban-mobile artistic intervention in Brazil
2013
NUNES, Fabio Oliveira and Braz BRAZ. CAPTAS: an urban-mobile artistic intervention in Brazil BST: Body, Space and Technology Journal (Brunel University) 11, no. 2 (2013).
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