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  • ... It is generated by the viewer – always different and always live -, depending on the relative position, movement, and speed, on...
  • Haunted Media -
    ... to find this ghost in the machine by means of a pixel by pixel live internet link up to a haunted house; Scanner’s sound piece refers...
  • ... images of the scenery and the 3-dimensional presence of the live performance. (source: www.ku.edu/~mreaney/reaney)
  • Can you see me now? -
    ... a runner do they hear the name mentioned again as part of the live audio feed from the streets of Rotterdam. The last words they...
  • Spectropia -
    ... activity of collecting artifacts from the past. She seems to live, partly by choice, in an environment devoid of human presence....
  • ... brings to his current roles as a visual music video maker and live real-time visualist (VJ) over 35 years of experience in the...
  • mimesia -
    ... power. Virtual Reality offered us the idea of being able to live in our dreams, gaming acts as a cathartic escapism, mimesia draws...
  • Day of the Figurines -
    ... existence, they operate in dialectical tension between their lives and the game. 'Pervasive games are new game experiences...
  • ... Currently He is focused on synthesizing expanded cinema, live performances, AR (Augmented Reality), VR (Virtual Reality),...
  • ... the John S. and James L. Knight Foundation, Terrapattern went live on May 24th, 2016. Terrapattern is intended to democratize...