Archive
Search
Artist Index
Institution Index
Thesaurus
[Default Title]
ADA Help
About
(current)
Magazine
Tools
Community
Feedback
Join
Theme
Theme
Light
Dark
Auto
Login
Login
Archive Search
Search
Date
1979–1989
1990–1995
1996–2000
2001–2005
2006–2010
2011–2015
2016–2020
2021–now
Genre
Digital Animation
Digital Graphics
Net Art
Social Network
Database Art
Bio Art
Digital Performance
Nano Art
Robotics
Telematics
Installations
Game Art
Glitch Art
Digital Activism
Events
Festival
Exhibition
Other
Conference
Reset
Artist
Scholar
Work
Work with Video
Literature
Institution
Event
Feature
All Categories
Search words under length of 4 characters are not processed. Use single quotes ' for phrases with spaces.
1
…
(more)
30
31
32
33
(current)
34
(more)
57
sort by relevancy (down)
Sort by Alphabeth (up)
sort by date (up)
sort by category (up)
/source/ (postfactual)
2017
-
2017
... It is generated by the viewer – always different and always
live
-, depending on the relative position, movement, and speed, on...
Haunted Media
2004
-
2004
... to find this ghost in the machine by means of a pixel by pixel
live
internet link up to a haunted house; Scanner’s sound piece refers...
A Midsummer Night's Dream
2000
-
2000
... images of the scenery and the 3-dimensional presence of the
live
performance. (source: www.ku.edu/~mreaney/reaney)
Can you see me now?
2003
-
2005
... a runner do they hear the name mentioned again as part of the
live
audio feed from the streets of Rotterdam. The last words they...
Spectropia
1999
-
2002
... activity of collecting artifacts from the past. She seems to
live
, partly by choice, in an environment devoid of human presence....
Victor Acevedo
... brings to his current roles as a visual music video maker and
live
real-time visualist (VJ) over 35 years of experience in the...
mimesia
2003
-
2003
... power. Virtual Reality offered us the idea of being able to
live
in our dreams, gaming acts as a cathartic escapism, mimesia draws...
Day of the Figurines
2006
-
2006
... existence, they operate in dialectical tension between their
live
s and the game. 'Pervasive games are new game experiences...
Pier Giorgio De Pinto
... Currently He is focused on synthesizing expanded cinema,
live
performances, AR (Augmented Reality), VR (Virtual Reality),...
Terrapattern
2016
... the John S. and James L. Knight Foundation, Terrapattern went
live
on May 24th, 2016. Terrapattern is intended to democratize...
1
…
(more)
30
31
32
33
(current)
34
(more)
57