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Virtual Striptease
1995
-
1995
video
... and Suedwestfunk
Bad
en-
Bad
en (SWF) in 1995,...
Galapagos
1997
-
1997
Galápagos is an interactive Darwinian evolution of virtual "organisms." Twelve computers simulate the growth and behaviors of a population of abstract animated forms and display them on twelve screens arranged in an arc. The viewers participate in
Art-ID/Cyb-ID
1999
-
1999
The project, based in cyberspace, enables new cybernetic identities, known as cyb-ids, to emerge and flourish as the result of viewer interaction at the public interface. Cyb-ids are multimedia clusters drawn from the identity profiles of invited
Daniel Riha
... by the state of
Bad
en-Württemberg, Germany....
Micro Arts Group - Computer Arts Archive/EVA, BCS Moorgate London
2022
-
2022
... A POAP, digital
bad
ge of attendance, was...
Towards Zero Gravity. Težnost v slovenski likovni umetnosti 20. in 21. stoletja/Gravity in Slovene Fine Art in the 20th and 21st Centuries
2005
...Zabel, Igor and Zdenka
Bad
ovinac. Towards Zero Gravity....
PENDORAN VINCIArt & Artificial Intelligence Today
2018
-
2018
...Artists: Nora Al-
Bad
ri & Jan Nikolai Nelles (DE), Jonas Blume...
SoundSlam 2.0 (w/ Trainer)
2003
-
2003
SoundSlam already was a lot of fun, but it lacked the motivation to get more deeply involved. So we developed a game around the original idea: after some freefight-punching, the voice of a virtual trainer guides you through different sound themes
Triple Echo
2003
Triple Echo is an interactive film environment where poetic monologues are each performed by three actors representing an updated version of the Orpheus and Eurydice myth. These characters form a proverbial "Eternal Triangle". Each screen section
LAM
2001
-
2001
A computer installation desigend to create communication between several computers. A network created an on going creative process between the computers surrounding the viewer with light and sound. The process would continue to change as the
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