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  • cyberSM -
    ... is built, the participant can preview how they will appear to the participant at the... the network. The cyberSM project makes communications technology transparent. It...
  • p53 -
    ... Grinder p53 is a manifestation of how media have changed pre-digital art. Where... superficial appearances, Grinder p53 makes it possible to completely produce -and...
  • PainStation -
    ... the back of your hand. "It's amazing how players get engrossed in the game to avoid... behaviour of the players and onlookers makes the game an experience for the audience as...
  • ... as a dynamic, living landscape that makes people and their online presence the vital...
  • Penny, Simon. Darwinin kone: keinoelämä ja taide (Excerpts from the Darwine Machine: Artificial Life and Art) In Johdatus uuteen mediaan (Introduction to New Media), edited by Minna Tarkka and Kari A. Hintikka and Asko Mäkelä, 183-194. Helsinki:
  • Infected -
    ... improvising dancer, Iona Kewney and film-maker/digital artist Gina Czarnecki. Over a period...
  • Uncontrolled Hermetic -
    ... housed a Victorian drawing machine that makes self-generated drawings apparently without...
  • ... The remotely controlled robot-snake makes several trajectories by the participants’...
  • ... trance!) consists of four installations shown simultaneously: Bio-Biblion, A-fetus,... vein of liquid that the infrared sensor makes drip as the visitor moves around the room,...
  • Lightpools
    ... them an immediate, intuitive sense of how to interact with the work. Each lightpool... current state of available technology, it makes some sense to project an image onto the...