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  • BODYGAZE
    Acryl, pastel on papervariable dimensions. Graphical images on paper combine structures that look like microscopic imagery and the morphology of bodily particles. The bodily tissue is mediated in a variety of observation ratios: from stylised
  • The site provides a collaborative network action allowing telepresence and telerobotics. The robot is an agent that inhabits and acts in the physical world. Connecting the website address: http://artecno.ucs.br/insnakes makes it possible for the
  • International Feel -
    "International Feel" was David Rokeby re-installation of his earlier work "Body Language." It took place in the context of the Strategic Arts Initiative 2.0, a re-installation of the seminal 1986 telepresence exhibition "Strategic Arts Initiative"
  • .. explore the potential of the human body to be an audio-visual instrument ..
  • Creatures #4 -
    CREATURES #4 6/7/8 May 2016 16:00-21:00 Opening on Friday 6 May 2016 at 16:00 Interactive installation by Pier Giorgio De Pinto @ Keck-Kiosk Klybeckstrasse 1b, Basel Tram Nr.8 - Stop Kaserne keck-kiosk.ch/interaktive-installation-creatures-4/ All
  • Conversation Map -
    conversation map, 2000 http://hybrid.ucsc.edu/ConversationMap/ Website built with the Java and Perl programming languages Conversation Map summarises and visualises very large-scale conversations which take place online in mailing
  • On sight -
    ... numerous images of representations of the body, both artistic and medical/scientific in...
  • Two dancers/performers interact with an audio-visual environment. Their movement data control cameras, microphones, and architectural projections of 3D representations of each performance venue. Four scenes, made up of choreography and media, play
  • AUDIOVISUAL POEM -
    AUDIOVISUAL POEM is a quadrophonic electroacoustic composition which has a fixed structure, but for which nevertheless some events can be changed in real-time, allowing for diverse possibilities through the performance. This changes are not casual
  • Two dancers/performers interact with an audio-visual environment. Their movement data control cameras, microphones, and architectural projections of 3D representations of each performance venue. Four scenes, made up of choreography and media, play