Archive Search

  • mimesia -
    ... game, there is no quest - it is an evocation of a dream, an unfolding memory. Mimesia using the visual effects of games technology to produce a kitsch realism, whilst referencing the cinematic floating steady-cam to create the dreamlike sense of...
  • Metropolis -
    ... distorted by viewers in a similar manner to the floor projection. The piece uses object oriented and behavioural programming techniques.
  • The Muse -
    ... Italian Art Magazine. The Muse is an example of Csuri’s later work, combining heavy impasto painting with 3D rendering in a technique called “texture mapping.” The effect is created by a groundbreaking process in which the artist maps the surface of his oil...
  • ... underpinned by postmodern theories, offers an open-ended reading experience. Reviewers note my use of multimedia techniques including digital printing, painting, drawing, and animation to translate the energy of global cities like Hong Kong....
  • Parallax -
    ... individually interactive, with the audience and with each other. The piece uses object oriented and behavioural programming techniques. Each figure is individually interactive and the viewer is fully modelled within the interactive system. The work will...
  • ... just visible through being the faint faces of various people. The piece uses object oriented and behavioural programming techniques. (source: http://hosted.simonbiggs.easynet.co.uk/installations/genome/genome.htm)
  • Particle Dreams -
    ...This piece contains a collection of dream sequences created using 3D particle systems techniques. Behavior rules are applied to thousands of individual particles to model complex phenomena such as an explosion, a snowstorm, a tumultuous head, and a waterfall....
  • ... individually interactive, with the audience and with each other. The piece uses object oriented and behavioural programming techniques. The work is loosely inspired by the Tango and the act of waiting, whether to dance or to catch a train...or waiting...
  • Halo
    ... individually interactive, with the audience and with each other. The piece uses object oriented and behavioural programming techniques. Each figure is individually interactive and the viewer is fully modelled within the interactive system. A gravity...
  • Machinal -
    ... first woman to die in the electric chair. Our production of this American classic drew upon, and further refined the techniques we discovered in past i.e.VR productions. The main scenic elements consisted of virtual environments projected in...