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mimesia
2003
-
2003
... game, there is no quest - it is an evocation of a dream, an unfolding memory. Mimesia using the visual effects of games
tech
nology to produce a kitsch realism, whilst referencing the cinematic floating steady-cam to create the dreamlike sense of...
Metropolis
2005
-
2005
... distorted by viewers in a similar manner to the floor projection. The piece uses object oriented and behavioural programming
tech
niques.
The Muse
1990
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1990
... Italian Art Magazine. The Muse is an example of Csuri’s later work, combining heavy impasto painting with 3D rendering in a
tech
nique called “texture mapping.” The effect is created by a groundbreaking process in which the artist maps the surface of his oil...
Zoran Poposki
... underpinned by postmodern theories, offers an open-ended reading experience. Reviewers note my use of multimedia
tech
niques including digital printing, painting, drawing, and animation to translate the energy of global cities like Hong Kong....
Parallax
2002
-
2002
... individually interactive, with the audience and with each other. The piece uses object oriented and behavioural programming
tech
niques. Each figure is individually interactive and the viewer is fully modelled within the interactive system. The work will...
The Visible Genome Project
2001
... just visible through being the faint faces of various people. The piece uses object oriented and behavioural programming
tech
niques. (source: http://hosted.simonbiggs.easynet.co.uk/installations/genome/genome.htm)
Particle Dreams
1988
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1988
...This piece contains a collection of dream sequences created using 3D particle systems
tech
niques. Behavior rules are applied to thousands of individual particles to model complex phenomena such as an explosion, a snowstorm, a tumultuous head, and a waterfall....
The Waiting Room
1998
... individually interactive, with the audience and with each other. The piece uses object oriented and behavioural programming
tech
niques. The work is loosely inspired by the Tango and the act of waiting, whether to dance or to catch a train...or waiting...
Halo
1998
... individually interactive, with the audience and with each other. The piece uses object oriented and behavioural programming
tech
niques. Each figure is individually interactive and the viewer is fully modelled within the interactive system. A gravity...
Machinal
1999
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1999
... first woman to die in the electric chair. Our production of this American classic drew upon, and further refined the
tech
niques we discovered in past i.e.VR productions. The main scenic elements consisted of virtual environments projected in...
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