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DIGITAL MONSTERS DON'T BLEED
2014
DIGITAL MONSTERS DON'T BLEED An algorithm is a distinct method of instructions for calculating and solving a problem or a set of problems. It consists of a number of well-defined individual steps and can, for instance, be implemented to execute a
FIRMAMENT
2005
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2006
video
In the center of the landscape, a lake (eye of the earth) is the mirror to a virtual cosmos, where life is designed by the stars' behaviors which simulate a living organism. An artificial world crowded with dots of lights and sounds, generate trough
T-wo.gen
2004
The text from The World Generator / The Engine of Desire was printed out and put into a physical installation. The spoken text was presented in the space. The Illusive Nature of Context: The Negotiation of the Thoughtbody Bill Seaman The World
The Museum as a 21st Century Bestiary: Biotechnology, Nanotechnology and Art Between Protocols and Manifests
2010
Kera, Denisa. The Museum as a 21st Century Bestiary: Biotechnology, Nanotechnology and Art Between Protocols and Manifests cience Exhibitions: Curation & Design (2010): 196.
“ 2020 “Revelation of Eve Clone”: Lin Pey-Chwen +Digital Art Lab, Tainan Art Museum, Tainan, Taiwan
2020
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2020
Revelation of Eve Clone : Lin Pey-Chwen Digital Art Lab Exhibition Artist |Pey-Chwen Lin Curator |Ming Turner Place|Gallery K – Gallery L, Tainan Art Museum Building 2 Organizer| Tainan Art Museum Special Thanks to B.B.ART, Yiiisu Co., Ltd., Cmie
The Meadow
1996
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1996
THE MEADOW explores and manifests the metaphorical space which lies between the 'simulated' and the 'real' - a space to which artists are inevitably drawn. Ambiguity and irony also share this space, and it is here that new
Concertina
2017
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2017
Print on gold-plated steel An UV print on gilded steel features a series of ornamental patterns. As in the project 'Violating Patterns (2014)', 'Concertina' adopts representations of NATO barbed wire models from the product catalogue of a
Los manifiestos del arte posmoderno: textos de exposiciones 1980-1995
2000
Guasch, Anna María. Los manifiestos del arte posmoderno: textos de exposiciones 1980-1995. Madrid, Spain: Akal / Arte Contemporáneo, 2000.
Mirror Cells
2007
Mirror Cells is an interactive installation that turns around our perception of space and time. The gamers as well as the visitors are immersed inside an infinitely mirrored acousmatic-visual 3d-world. The phenomenon of the so-called mirror neurons
schème
2001
video
Two dancers/performers interact with an audio-visual environment. Their movement data control cameras, microphones, and architectural projections of 3D representations of each performance venue. Four scenes, made up of choreography and media, play
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