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  • Value of Values (VoV) is a blockchain-based art project. It aims to find out the real, economic value of human values through EEG (Electroencephalography, and biofeedback). VoV is an extension to the acclaimed Brain Factory project. In both,
  • ISEA, International Symposium on Electronic Arts is the major academic event on Media Art, research and creation. Value of Values is an invited artwork curated by Art Center Nabi for the Lux Aeterna Exhibition. “Value of Values (VoV) is a
  • WHEN TRANSACTIONAL AESTHETICS MEET NEURO-DESIGN ON THE BLOCKCHAIN Speculative Speculation on Values Value of Values (VoV) is a blockchain-based art project. It aims to find out the real, economic value of human values through EEG
  • Inspired by Pier-Paolo Passolini's 1969 film Theorema and by a dream Courchesne's daughter had when she was 10 years old. In the installation, visitors are planted somewhere in the Japanese countryside. From there they will try to make a
  • During the exhibition of Pockets full of Memories in the Centre Pompidou 20000 visitors came to view the installation and contributed over 3000 objects in their possession, digitally scanning and describing them. This information was stored in a
  • In an echoless room a computer and various measuring devices are used to amplify the sound of a body"s internal organs. In the silence, the visitor first hears the sounds inside his or her body, and then the amplified versions from audio speakers. A
  • Cathartic User Interface 1.0 and 2.0 (CUI) are interactive, multi-participant installations that allow users to quickly and effectively work through their conflicting emotions concerning the benevolent yet pernicious influences of computer
  • Isabelle Jenniches (1971) received her Master's degree in Theater and Film Design from the Academy of Applied Art in Vienna, Austria, and a postgraduate degree in Digital Media and Fine Arts from Media-GN in Groningen, the Netherlands. After her
  • Bernd Lintermann works as artist and scientist in the field of real time computer graphics with a strong focus on interactive and generative systems. The results of his research are applied in the scientific, creative and commercial context. His
  • Stenslie Stahl is working on the development of different interface technologies and tools for the digital culture within the fields of art, media and network-research. Lives and works as media artist, curator, scientist and media researcher in Oslo