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Sally or the Bubble Burst
2002
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2002
Sally or The Bubble Burst is an interactive DVD-ROM that uses speech recognition and synthesis to allow viewers to converse with famed 1930ís performer Sally Rand [played by Helen Pickett]. In three interactive ªzones,´ viewers manipulate a hypnotic
Google Will Eat Itself (GWEI) - Hacking Monopolism Trilogy
2005
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2005
"In this project we wanted to buy Google via its own money. We generated revenues by serving Google text advertisements on a network of hidden websites clicked by bots. With this money we automatically bought Google shares. After this process we
Scott Hessels
Scott Hessels is an American filmmaker, sculptor and media artist based in Hong Kong. His artworks span different media including film, video, online, music, broadcast, print, kinetic sculpture, and performance. His films have shown internationally
Substance
2002
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2002
Richard Brown, Alan Dunning and Paul Woodrow Curated by Michael Alstad and Camille Turner InterAccess Electronic Media Arts Centre in partnership with Subtle Technologies and Year Zero One present Substance, an exhibition of interactive
Salihbegovic Fahrudin
Dr Fahrudin Nuno Salihbegovic is a theatre director, visual/sonic artist, interaction designer, and lecturer, specialising in multimedia theatre and interactive digital arts. His work, including theatre productions, digital scenographies, and
The Invisible
2015
A sculptural homage to the helicopter attack scene from the film Apocalypse Now! Duplicate robots dangle from a metal frame, with arrays of black rods joining each of the eight Fedora hats to these machines. The Squadron is in flight formation and
Pixelroller
2005
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2010
PIXELROLLER VARIOUS PROTOTYPES 2005-2010 PixelRollers do exactly what their name suggests. They are performance tools for rapidly applying any pixel based graphics (user-generated content from the internet, your phone, a dedicated camera, etc)
Media Facades
2008
-
2010
... artistic and architectural strategies.
Practical
technical information give architects a...
Marcello Mercado
Biological theories, mathematical principles, and technology are founding elements in his work. He straddles the boundaries between video art, performance, net.art, music, and painting. An amalgam of nuances from a world ruled by data overload.
Sustainable Cinema No. 4: Shadow Play
2011
video
The silhouettes of the ancient art of Shadow Play are achieved by light penetrating a translucent screen, and this sculpture uses the rotation of the windmill as the power to generate the backlight for the presentation. Additionally, the wind turns
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