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Decodieren von Subtexten. Erforschung a-logischer Strukturen
2000
Zielinski, Siegfried and Hans Ulrich Reck and Thomas Hensel, ed. Decodieren von Subtexten. Erforschung a-logischer Strukturen. In: Lab - Jahrbuch 2000 für Künste und Apparate, 2000 th ed.Cologne, Germany: Verlag der Buchhandlung Walter König, 2000.
Connessioni Leggendarie. Net.art 1995-2005
2005
Lampo, Luca and Marco Deseriis and Domenico Quaranta. Connessioni Leggendarie. Net.art 1995-2005. Milano: ready-made, 2005.
Li, Yinlin et al (2003) Gesture Frame–A Screen Navigation System for Interactive Multimedia Kiosks.
2004
Li, Yinlin et al.. Li, Yinlin et al (2003) Gesture Frame–A Screen Navigation System for Interactive Multimedia Kiosks. In 5th International Gesture Workshop, edited by Antonio CamurriVol.2915. https://doi.org/10.1007/978-3-540-24598-8_35, ,
Serious Games - Collisions of Meaning and free Association Paradigms
1995
Kushara, Machiko. Serious Games - Collisions of Meaning and free Association Paradigms InterCommunication Annual 95 (1995).
Digital Dialectics: A Hybrid Theory of Computer Media
1993
Lunenfeld, Peter. Digital Dialectics: A Hybrid Theory of Computer Media Afterimage 21 (November 1993): 5-7.
Rhizome_Raw: Database of Virtual Art, Humboldt University of Berlin
2000
Grau, Oliver. Rhizome_Raw: Database of Virtual Art, Humboldt University of Berlin Leonardo 8, no. 3 (March 2000): 5-6.
The Double Screen. Medium and Representation in Chinese Painting
1997
Hung, Wu. The Double Screen. Medium and Representation in Chinese Painting. Chicago, IL: University of Chicago Press, 1997.
Imaginäre Realitäten: Fiktion und Illusion als produktive Kraft
1987
Baltrusaitis, Jurgis. Imaginäre Realitäten: Fiktion und Illusion als produktive Kraft. Köln: DuMont, 1987.
Techniques of the observer: On Vision and Modernity in the Nineteenth Century
1990
Crary, Jonathan. Techniques of the observer: On Vision and Modernity in the Nineteenth Century. Cambridge: MIT Press, 1990.
Do-It-Yourself Darwin. Karl Sims Invites You to Play God Among the Machines
1998
Frauenfelder, Mark. Do-It-Yourself Darwin. Karl Sims Invites You to Play God Among the Machines Wired Magazine 6.10 (1998).
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